New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. anatoliy

    anatoliy Established Member

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    Great job guys!!!
     
  2. _doug_

    _doug_ Established Member

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    Temple+ v1.0.77 is released.

    * Fixed crashes on non-Co8 worldmap travel
    * Fixed resist energy acid and endure elements acid not working
    * Blackguards will now qualify for the Divine Might feat (doug1234)
    * Poisons now will print a temporary ability damage notification when dealt (anatoliy)
     
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  3. anatoliy

    anatoliy Established Member

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    Thank you guys - @_doug_ and @Sitra Achara, for 77 release!!
    It allows our Shattered Gates of Slaughtergarde to go Beta much easier!!
     
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  4. _doug_

    _doug_ Established Member

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    Looking forward to playing the module!
     
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  5. Shiningted

    Shiningted I want my goat back Global Moderator

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    Hey Doug,

    I am also looking forward to playing Anatoliy's module, so I downloaded Temple+ and tried to run. It crashes on launch every time, much like various people have reported in the comments section of ModDB. So, based on thse comments, I can assure you...

    - I am using Win 10
    - I have DirectX 12
    - I have pixel shaders 5.x or something (better than the recommended 3.0)
    - my ToEE game is activated with Co8 NC (and runs fine).
    - dump log attached. No idea what program runs that.

    Any help would be appreciated :)
     

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  6. anatoliy

    anatoliy Established Member

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    Hi @Shiningted

    Can you include TemploePlus.log?
    When does it crash - immediately on start, or during loading (meaning you see splash loading window)?
    Are my mod files already present?
    Do you have custom changes in toee or is it clean?
     
  7. _doug_

    _doug_ Established Member

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    Thanks for the report. I'll take a look at it as soon as I get a chance.
     
  8. Sitra Achara

    Sitra Achara Senior Member

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    try deleting templeplus.ini file in the folder:
    C:\Users\<USERNAME>\Saved Games\TemplePlus
    Let me know if it works.
     
  9. Shiningted

    Shiningted I want my goat back Global Moderator

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    Tried that, no luck alas.
    The log file is blank.
    Crashes immediately.
    Have not got near installing your mods.
    Ordinary Co8 game, the one I have been testing with which works fine.

    I tried changing the resolution to the one my native Co8 game works with, but that didn't work. Crashes instantly. Configuration utility works fine.

    EDIT: Never mind, got it going. Stupid menu shortcut wasn't running as administrator. Friggin' Windows.
     
    Last edited: May 24, 2020
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  10. _doug_

    _doug_ Established Member

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    Just found it too.:) Glad you were already able to figure it out.

    Sitra, maybe we need a popup or something if we can't write the anim_goal_setup.cpp file.
     
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  11. pitttbulll

    pitttbulll Member

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    Sounds great.
    So can I apply this new mod and not mess up my existing game or saves?
    I'm running co8 and temple+ latest mods.
    Of so, how do I download this update?
    Thanks.
     
  12. Sitra Achara

    Sitra Achara Senior Member

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    Funny that, it shouldn't write that file at all, it was just used for a one time dump of anim goal funcs.

    But then again if it fails there it'd probably fail on some other file write as well. I guess it can't hurt to do a check for write privileges on startup.

    BTW ted is your installation in program files?
     
  13. Shiningted

    Shiningted I want my goat back Global Moderator

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    Program Files (x86)
     
  14. Kriegdoom

    Kriegdoom Member

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    well this explains why my male gold dwarf suddenly became a female svirfneblin.

    Normally I wouldn't care, I don't judge. But the dwarvin stone armor was just CRUSHING her.
     
  15. pitttbulll

    pitttbulll Member

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    Where do I go to get this latet update and will my current saves and characters still work?
    Excited about the new module out with it, where do I go to get that?
    Thanks
     
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