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Activity stream for all registered members at Circle of Eight Modding Community - The Temple of Elemental Evil.

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  1. hammyh attached a file to the thread Volunteers needed - beta testing next Temple+ release.

    [SPOILER] Most often with a weaker party I'll do similar to what you mentioned, ie. block near the entrance until the battle shifts in...

    upload_2021-9-23_2-41-20.png Sep 23, 2021 at 10:51 AM
  2. Sitra Achara replied to the thread New Temple+ Available.

    Thanks. Did you have more crashes there other than those two instances? I've been getting more and more crash reports lately which all...

    Sep 23, 2021 at 5:27 AM
  3. Shiningted replied to the thread Volunteers needed - beta testing next Temple+ release.

    Its something we've tinkered with in the past and tried to make more consistent. What did the battlefield look like? I tend to stay in...

    Sep 23, 2021 at 5:02 AM
  4. dolio replied to the thread My ToEE playthrough notes.

    https://github.com/GrognardsFromHell/TemplePlus/issues/576 Those zombies have 7 PC levels (or maybe that's actually the one with 10 PC...

    Sep 23, 2021 at 3:00 AM
  5. hammyh replied to the thread Volunteers needed - beta testing next Temple+ release.

    1. I tested Whirlwind Attack with a reach weapon and it works exactly as it should = not able to hit enemies that are too close....

    Sep 23, 2021 at 2:27 AM
  6. hammyh attached a file to the thread My ToEE playthrough notes.

    And this is another reason why evil clerics can be fun (after Hedrak Battle): [ATTACH] Notice the new Honor-Guard... It looks like...

    upload_2021-9-22_18-19-41.png Sep 23, 2021 at 2:20 AM
  7. Daryk replied to the thread D&D Logic.

    That's a particularly good one! :D

    Sep 23, 2021 at 1:43 AM
  8. anatoliy liked hammyh's post in the thread My ToEE playthrough notes.

    I thought this might be a good thread to discuss some of my playthrough notes for the current betas. I'm currently just about to do...

    Sep 22, 2021 at 9:53 PM
  9. hammyh replied to the thread Tweaking reactive temples.

    I've never had a base overrides folder (or any previous mods). As I mentioned, I assumed it would be in an existing overrides...

    Sep 22, 2021 at 9:49 PM
  10. Sitra Achara replied to the thread Tweaking reactive temples.

    Err, where did you get the idea that it should be the beta/templeplus dir? The examples in the wiki specifically say ToEE dir/overrides...

    Sep 22, 2021 at 9:44 PM
  11. hammyh replied to the thread Tweaking reactive temples.

    An interesting development: I tried a number of specific paths @ additionalTioPaths= (base override, exact folder, etc.) to no avail...

    Sep 22, 2021 at 9:34 PM
  12. dolio replied to the thread Volunteers needed - beta testing next Temple+ release.

    Well, it might have also been broken by something that happened since I tried it out. I think I tested it out of idle curiosity like 2...

    Sep 22, 2021 at 9:34 PM
  13. Pygmy replied to the thread Volunteers needed - beta testing next Temple+ release.

    Thanks for taking the trouble to check - I will keep a close eye out the next time the situation arises.

    Sep 22, 2021 at 9:01 PM
  14. Sitra Achara replied to the thread Tweaking reactive temples.

    BTW, another thing you can try: in templeplus.ini, you can specify tioAdditionalPath or something like that - the folder you specify...

    Sep 22, 2021 at 8:45 PM
  15. Sitra Achara replied to the thread Tweaking reactive temples.

    Well, those are just unrelated dat files (generated by installer wizards) that the engine mistakes for ToEE archives. I don't think they...

    Sep 22, 2021 at 8:44 PM
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