New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. _doug_

    _doug_ Established Member

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    Temple plus should auto update to the latest version unless auto update was disabled. Save games should be compatible with the exception of the issue with some of the races mentioned previously.
     
  2. _doug_

    _doug_ Established Member

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    Were you able to fix the issue with the console?

     
  3. pitttbulll

    pitttbulll Member

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    Thanks Doug. I just checked my menu screen and I'm running with the latest version. How do I activate or access the new module that is coming out with it?
     
  4. _doug_

    _doug_ Established Member

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  5. Kriegdoom

    Kriegdoom Member

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    nah, I rerolled a new dwarf (not a gold dwarf) and swapped them out.

    Kept the dwarvin stone armor tho.

    Love the POOLRAD avatar!
     
  6. _doug_

    _doug_ Established Member

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    Temple+ 1.0.78 is now available. Here are some of the changes:

    * Critical Fix: Fixed broken Half Elf favored class
    * New feats: Swift Ambusher and Daring Outlaw (doug1234)
    * Fix Atari Bug 80: Druids can cast with metal shields (doug1234)
    * Fix Atari Bug 91: bracers of archery provide the correct proficiencies. (doug1234)
    * Dispel Related Fixes (doug1234):
    a) Dispel magic now works for > 3rd level spells
    b) Break enchantment now can't effect the same target twice in one casting
    c) Break enchantment is limited to transmutation and enchantment
    d) Dispel alignment/element touch attack now works to dispel spells (no check now) and kill creatures as appropriate
    e) The level check cap is now enforced for dispel magic, break enchantment and greater dispel magic
    * Changes to support Inspect functionality in new modules (anatoliy)
    * Summoned creatures now stripped of their factions when summoned by a party member
    * Fixed crash when spontaneous druid summon proto is undefined
    * Normal usage is now enabled when the DM menu is minimized
     
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  7. Endarire

    Endarire Ronald Rynnwrathi

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    Looking forward to my Bard and Inspire Courage requests being implemented!
     
  8. _doug_

    _doug_ Established Member

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    Fear not! Malodic Casting is done. It should be in the next release.
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Sounds threatening :)
     
  10. florian1

    florian1 Established Member

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    I noticed in a previous temple+ update that a "rest party" option was added to the console.

    I haven't figured out how to use it.
     
  11. deus-misereatur

    deus-misereatur Member

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    Hi! I'm unsure whether here's the place to post bugs, but my Tiefling/Aasimar skill points per level seems a little buggy. The total skill points gain at Level 1 is correct, but there seems to be an extra skill point gained every level thereafter (which I suspect comes from being a human subrace, though I am only guessing). Am I the only one experiencing this?
     
  12. _doug_

    _doug_ Established Member

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    Then I'll add the less threatening Melodic Casting feat instead. ;)
     
  13. _doug_

    _doug_ Established Member

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    Here will work. That sounds like a bug. I'll look into it for the next update.
     
    Last edited: Jun 13, 2020
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Aren't humans meant to get an extra skill point per level? Is a tiefling human? I'm confused.
     
  15. deus-misereatur

    deus-misereatur Member

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    Technically, aasimar and tiefling are planetouched (i.e., outsiders) - not really humans per se, though Icewind Dale 2 made the two to be human subraces. A better representation would be NWN 2 where the planetouched races are a category of their own.

    In Temple+, the first level for both aasimar and tiefling gave the correct number of skill points, that is (Class Skill Points + [IntMod]) * 4. Every subsequent level up, however gave (Class Skill Points + [IntMod] + 1) which to my understanding only the vanilla human race should enjoy, having no other advantages besides their bonus level 1 feat.

    EDITED: An additional bug (kinda), methinks. If one uses the protos.dat to stat up an NPC to be a monk, that character gets a Simple Weapons Proficiency (All) feat, which they shouldn't get. A PC monk correctly doesn't get this feat but Turuko (and my Monk!Meleny) gets this feat.
     
    Last edited: Jun 13, 2020
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