Yah... how many can we mod though? You know (just to throw my $0.02 in and not to suggest Sitra specifically change anything, cause he will go insane trying to please everybody) this might not be a bad scenario to have a couple of totally random outcomes. Roll of the dice. One outcome, badger throws everyone out, another outcome, badger can be talked into standing outside while the party TCB, another one, the badger nevers shows (the sound of the mill-wheel is assumed to have drowned out the noise of the battle). Personally i think we need a lot more random stuff. Who the heck wants to replay a game that always turns out the same? And you can't complain if people don't react the way u want when it is a random outcome, because people are always capable of behaving in what appears to be random ways (taking into account that we never can know exactly what leads to this or that decision). Rich Burlew over at GitP has written a lot about this sort of stuff for making a good campaign.