5.0.x Cumulative Mods and Fixes (CMF) Submissions Thread

Discussion in 'General Modification' started by rufnredde, Jul 15, 2006.

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  1. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    A fix that will remove familiar's from your party if they die and are still dead after 24 hours has passed. If they die, you raise them, and they die again before the 24 hours is up without them going back into your pack, they will still be on the clock from the first death, but that's just the way it is.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  2. Shiningted

    Shiningted I want my goat back Administrator

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    Repeating Crossbow Fix

    Another fix for the repeating crossbows: this allows the masterwork one obtainable in Hommlet through a quest to function properly. This protos.tab is based on the last CMF version: afaik none of the more recent fixes has changed the protos.tab, so this should be the most recent.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  3. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    The timedEventAdd method, and the Woodcutter's, Tillahi's, Thrommel's and Sargen's scripts using said method. For more details see this thread.

    This package also contains an alteration to group_average_level, so that now it may hopefully take into consideration party size in a more meaningful and effective manner.

    [EDIT] I forgot to include some of the scripts. This is fixed now.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  4. Ax Thrower

    Ax Thrower Blood Lust

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    Updated Protos.tab to include NPC Factions on the Black Dragons and also corrected the Black Dragon Whelp AI strategy (it was showing Red Dragon)

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Vampiricpuppy's Phase Spider skin.

    now all I need is a new portrait for them. ;)

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     
    Last edited: May 20, 2007
  6. maggit

    maggit Zombie RipTorn Wonka

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    An update, once again:
    This time:
    -Fixed leather scale stats (gosh I feel so
    ashamed)
    -Every former type of armor
    -One new type of armor: The Lamellar Armor
    -New Inventory Icon for Dragon Plate (MUCH better than the former)
    -Finished long_description.mes (you can download everything and use only this file if you don't like the new armor) by me and ShadowDragoon
    Looks like I'll have to post the rest of the fix in another
    thread. If someone of the mods* could then merge it along
    with the attachments I would be very grateful. ;)

    --------------------------------------------------------------
    I see that some people download the fix selectively.
    Mind you if you do not download the whole thing it
    might not work and even corrupt your install. These
    files are all divided into volumes due to the limitations
    of a single file size that can be uploaded.
    -------------------------------------------------------------
    Note: This is compatible with ShiningTed's post CMF 5.0.3 proto
    fix. You do not need to download it when you add this armor pack.


    *mods=moderators

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  7. maggit

    maggit Zombie RipTorn Wonka

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    The rest of the fix.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  8. Spellslinger

    Spellslinger Established Member

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  9. maggit

    maggit Zombie RipTorn Wonka

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    Dwarven stone texture fix. Now it looks much better.
    It's a fairly simple texture however looks very good
    in-game. :D

    A new fix: I noticed that leather scale armor was invisible
    if you had put it on ground.


    I again ask everybody who downloads
    this to download BOTH files. I had to divide them into
    volumes to be able to upload here.


    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  10. Ax Thrower

    Ax Thrower Blood Lust

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    Corsair Mod... Simple addition of the interior of the boat in Nulb, but could open doors to future activities

    Not added to the Cumulative Mods as it currently serves no purpose.
     

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  11. maggit

    maggit Zombie RipTorn Wonka

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    Terjon dialogue fix concerning a typo in a test. The intelligent
    character's tests were "6 diplomacy or 4 bluff", the stupid had to
    do a "6 diplomacy or 5 bluff" for the same conversation. Now all
    have 6 and 4. Stumbled upon this during translation.

    -------------------------------
    Whoopsie! Forgot to upload it. lol

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  12. Cujo

    Cujo Mad Hatter Veteran

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    Cujo's new weapons mod v1.5.1

    I've created a few new weapons for the game. I'd like to give credit to Cuchulainn for making the models, Spellslinger for making the feat activator and letting me pester him when I had problems, Shiningted for also helping with my initial feat activator problems and for inadvertantly fixing a bug that I'd picked up on the day before begining this mod and to Gaear who helped in test the mod and in solving the strange CTD issue.

    below is a list of weapons and their feats.
    Code:
    {4423}{Jian}				EWP Siangham
    {4426}{Naginata}			MWP Glaive
    {4427}{Monk Spade}			EWP Monk Spade
    {4428}{Rake}				SWP Quarterstaff
    {4429}{Shovel}				MWP Light Pick (as per teds request)
    {4430}{War Fan}				EWP War Fan
    {4431}{Tonfa}				EWP Tonfa
    {4432}{Dao}				EWP Butterfly Sword
    {4433}{Butterfly Sword}			EWP Butterfly Sword
    {4434}{Katar}				SWP Punching Dagger
    I also activated feats for the Kama and Siangham that were dormant up to now.

    the mod can be downloaded from here this goes after Co8 CMF 5.0.3

    [EDIT]Made to be compatible with Maggit's mods. - Allyx

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     
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  13. maggit

    maggit Zombie RipTorn Wonka

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    Please re-download, somehow the changes in protos
    did not save.


    The all famous, controversial Shellarmor. :D
    This also contains a fix of protos, I don't know
    how the hell could've I given a bonus of 9 to AC
    to bark armour. :p

    NOTE: It's still not compatible with Cujo's mod,
    waiting for someone to merge it. CMF maybe? ;)

    NOTE2: Inventory Icon entry changed from 510
    to 511 per krunch's request. I don't know if there's
    much sense in it since the icon entries overlap with
    Cujo's mod, so someone will have to change them
    anyway. :D

    Note 3: I would be able to but I need the author's permission to change
    some entries which overlap in our mods.


    Note 4: Requires all previous armor packs.

    Enjoy.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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  14. krunch

    krunch moving on in life

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    I will use this post to place a link to a download location for my Hickory Branch MOD submission for the Co8 6.0.0 MOD when my mod upgrade is ready.

    This should, mostly, be it for now.

    rules\protos.tab
    4238 to 4240 - three weapons (one updated)
    * 4435 - a new greatsword (new large for Ogre Magi)
    * 4436 - a new maul (new large for the Ogres)
    4086 - Unholy Orc Double Axe +1 (updated)
    6486 - Robes of Midnight
    6487 - Helm of Midnight
    * 6488 - a new amulet (new ??? *grin* )
    14461 to 14483 - monsters, some new

    invensource.mes
    346 to 357; 359; 362 to 373 - monster inventories, some updated & some new

    For these MES files, the Co8 5.0.4 CMF should be sufficient.
    -rules\materials.mes
    -rules\addmesh.mes
    -inventory\inventory.mes
    -meshes\meshes.mes

    The two exceptions follow below.
    ----------------------------------------
    Maggit Orc_Double_Axe
    Name: Masterwork Orc Double Axe
    Object Model Mesh ID (10181)
    ----------------------------------------
    Half-Orc Commander Orc_Double_Axe
    Name: Unholy Orc Double Axe
    Object Model Mesh ID (10080)

    Note: This will be a major upgrade, is not just some updates.
    * an entire new game map to replace the main map, the Mausoleum re-texturized, and the new map from Ax Thrower
    ** a new undead; my two special monsters (one updated & one new); the new Ogre Magi
    *** my Orcs and my Half-Orcs revisited
    **** my new normal variants of several standard monsters

    Note: I am putting together ideas and implementing what Spike and Gaear have asked for my mod (storyline and presentation) and, as well, what Allyx has asked for my mod (entry/access).
    * This weekend, I will start a notepad text file for entries concerning the in-game book suggested by Gaear.
     
    Last edited: May 21, 2007
  15. Gaear

    Gaear Bastard Maestro Administrator

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    At long last, I present the fix for Lareth and The Big 3 Ambush. All this does is make it so that the ambush doesn't occur if Lareth is in the party, period. Everything else is unchanged.

    Extact to your ToEE root directory as usual.

    Added to the Cumulative Mods 05-20-07 at 11:30 am.
     

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