New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    So while working on Worldmap UI function replacement I was reminded of this. Indeed this goes back to at least 2007:

    https://co8.org/community/threads/gnoll-caravan-question.5474/
    https://co8.org/community/threads/circle-of-eight-modpack-v5-5-bug-report-thread.6687/#post-76618

    Somewhere along the line someone swapped the Temple Level 3 map (5078) with the caravan map, which causes the game to think you're in the Temple. This conflicted with the state keeping of how far along the original path you were and could cause the hang (but not always).

    Should be finally fixed in the next version.
     
  2. Sitra Achara

    Sitra Achara Senior Member

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    Added hotseat multiplayer for next version :p

    upload_2021-7-10_15-43-35.png
     
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  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Wait... what? This cannot be the entirety of your explanation, as that would just be cruel to everyone.
     
  4. dolio

    dolio Established Member Supporter

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    DM mode option to control NPCs, so you can have a friend sitting next to you control them more intelligently than the AI. :p
     
  5. Endarire

    Endarire Ronald Rynnwrathi

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    @Sitra Achara
    Add my bug reports from this thread to the bug list.

    Also, the game hasn't tracked racial hit dice - most notably from hill giants & trolls - when making characters. There's no ability to make up for the skills and feats for the 6 racial HD of a troll, for example. Also, racial hit dice don't count toward avoiding death from negative levels - most notable when giving Oohlgrist a Holy Pole.
     
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  6. Endarire

    Endarire Ronald Rynnwrathi

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    @Sitra Achara
    BUG: By 3.5 RAW, new wands have only 20 charges when they should have 50. Maybe some tired Troika dev mentally flipped 2 and 5.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    Are you sure about that? I recall fixing that a long time ago.
     
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  8. Windscion

    Windscion Member

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    Found wands certainly have 20; I def recall crafted being 50. By new do you mean found or crafted?
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Oh, I guess he means wands from shops and drops. I have no intention of changing those.
     
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  10. Pygmy

    Pygmy Established Member Supporter

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  11. Endarire

    Endarire Ronald Rynnwrathi

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    @Sitra Achara
    BUG: Swift Ambusher (feat) doesn't progress Skirmish damage for purposes of meeting prerequisites, like for Improved Skirmish. In-game, Swift Ambusher stacks Scout & Rogue levels for Skirmish damage & AC.

    The feat Swift Hunter also needs this patch.
     
    Last edited: Aug 4, 2021
  12. _doug_

    _doug_ Established Member

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    I'll look into that one.

     
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  13. Isewein

    Isewein Established Member

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    Running into periodical crashes in the Earth Node. Happened once on entering, once on an Earth Elemental emerging from the ground during combat.
     

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  14. Sitra Achara

    Sitra Achara Senior Member

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    Thanks. Did you have more crashes there other than those two instances?
    I've been getting more and more crash reports lately which all seem to stem from game object corruption (yours are no different as far as I can tell) and I'm looking for a way to reliably reproduce them, so if it's a fairly regular occurrence it would be very helpful.
     
  15. Isewein

    Isewein Established Member

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    I indeed had another crash like this upon first entering the Water Node, but it does not seem reproducable, while those on entering the Earth Node are fairly common (4 out of 10 attempts I just did for testing purposes). None at all otherwise (save for that one Random Encounter map issue I had reported earlier this year).
     
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