Lot's of RPG's seem to have this problem: the best option, XP-wise, is to kill everything. At least according to the rolls tab, there is no XP for bypassing a tough fight with a silver tongue. Is that correct? In most PnP games you would get at least as much XP from a clever avoidance of a fight than that of a hack n slash solution (and a few enlightened cRPG's). The thing that prompted me to post this is I just got done talking Falrinth out of his lewts. Then he just "leaves". Of course, it may be that I run into him later, but the point still stands. I would love for someone to either tell me I'm wrong, or else that it is possible to add XP for dialog successes in the engine, and Co8 is on the case!