There is one thing in the game I'm really fed up with: Whenever a conversation is started while more than one pc is active, it's usually not the party diplomat who is selected by the game to do the talking. I managed to edit the scripts so that the party leader is chosen as dialog triggerer, but that only works when I initiate the conversation. If the npc starts (by map trigger I guess), it seems the script is ignored and the game still randomly? selects which pc does the talking. Is there a way to either edit the map triggers or make it possible to swap the talking pc during dialog?