Since Urban F. asked me to do so and since I effectively have absolutely no problems in writing things as they are, I await your approval for the ReadMe of my module. I already applied the other changes that Urban F. described to me and that Co8 required. This is what I wrote. If you think that there are errors or that something is missing or that something is unfair/unrespectful/wrong and so on, just write it down and it will be done. Please, let's do this thing together quickly. ************* credits and notes about Circle of 8 ******************* (now at the top of the module) This module is the result of my personal ideas and work using "Circle of 8" 3.0.4 fix as basis for it. As well, almost all of the changes have been possible thanks to the tools offered by Co8 (Protos Editor and ToEE World Builder). I have to thanks all Co8 members for their help and contribution untill the dismissal. This module includes small parts from Co8 last relase in date 05/08/2005 too. In details: Livonya's 1.51 Mod, moebius2778's temple.dll, Cujo's new armor/clothes, Cerulean the Blue's Random Encounter maps, darmagon's new spells and the celtic tattoos from Herbmonger in Nulb. Allyx new items has been almost all replaced with extra equipment and the trader Ah-Fong has been removed and replaced by another one into a different location but still Allyx ad ShiningTed gave an important contribution to this module and the right inspiration to me for some contnents. Other contnents from 4.0 like Desperate Housewives MOD are NOT included. If something is missing, use the Co8 forum as remark and use the readme nÂ° 3 to have a complete list of Co8 fixes from 3.0.4 included in this module. Due to heavy differences between the Co8 and me about how to fix and mod ToEE, I've been forced to create this module by myself using players' feedback. Even if without Co8 this module could not exist, since the changes are now so many and since I realized alone everything that is listesd into this ile and into the readme2 file, this module cannot be considered a Co8 relase anymore nor they have any responsability in it so contact me for any comment, suggestion, feedback or everyother matter. As author, my will is that this module may be used from Co8 or other modders only with my supervision and authorization and only for a no-profit distribtuion and my name must be always listed together with the contributors of the game. As well, it is not allowed the use of single parts of this module without my authorization, since the risk to break te delicate equilibrium behind the game rebalancement is too high, but it must be included into new relases into its wholeness. In other words, extra encounters, spells, scripts, fixes and so on may be partially included or reproduced into other mods only with all the other parts of this module. As a personal note, the reason for which I left the Circle of Eight is that I can't agree with modders that want to change the game with additions that are, in my very personal and humble opinion, completely out of the plot and out of the original game spirit, D&D 3.5, AD&D ToEE and, generally, with the concept of role playing so different from my one. - "Disintegrate", a special note about. For some unknown reason, the spell does nothing with my version of the game. It looks like that adding a saving throw to a ray makes the spell null. I have no idea why Co8's spell works with their versions of the game and not with my one, that is the italian one, but still I have been forced to change the spell to make it working with my version of the game. Now it targets foes more like an "inflict critical wounds".