Separate names with a comma.
Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.
Do you have the crash dumps from that?
Sorry for the late reply, yes @Sitra Achara is correct, it doesn't make sense to add all spells at once, but they will be added as time comes by
3085 works perfectly, happy to be over that hump.
There does seem to be a logic quirk where needing a 5ft move to engage, after having moved, redblocks me from further movement. I feel I had already moved more than 5'? Not really precise enough for a bugreport, I realize. Also, I had plenty of move remaining in the green zone.
Yes, I posted all that I had from that on page 3 of this thread.
Thanks for the reminder hehe.
I'm a but concerned about these crashes, it looks like some sort of semi random corruption. I'll be working on improved debuggability of these sorts of issues, hopefully to solve those once and for all...
Druid's animal companion::jackal seems fairly passive in combat.
Against the moathouse frogs, did nothing at all. Even after entangle was turned off.
Against the courtyard bandits, did better. But went passive once no enemies were within reach -- just the two archers in the corners. (Also druid was at -6 HP.)
I don't recall this behavious from previous play thrus. I am used to animal companions being reckless, which is why I use them as distractions/ damage sinks until the temple, when I stop summoning replacements.
Are they set to only engage enemies attacking their master/mistress?
Is Shielded Casting supposed to offer any protection versus missile AOOs incurred as a result of spell casting in melee? Halfling cleric with large masterwork metal shield cast Sound Burst during post Lareth ambush outside secret entrance to Moathouse which attracted attention of crossbow armed brigand. The cleric had to make a concentration check even though the crossbowman missed?
I just ran a quick test and it seemed to work fine... can you attach a save demonstrating the issue?
aristophanes, because just before frogs.
I have run this two more times. Once I got a hard hang -- I needed to reboot. Since this happened when the dwarven cleric of moradin attacked a frog with a morning star, I doubt it can be classed as anything more than random. The other time the jackal attacked one frog then went passive.
Thanks, should be fixed now. Though the hard hang is pretty worrying... if you get something like that again please post the logfile.
Also added a little treat that was kinda sitting in my overrides folder: Bugbear playable race!
Am I jumping the gun with this bugbear? I have checked race008_bugbear.py and bugbear.py and the only characteristics that are being superimposed onto a created bugbear character from these are numerical height, numerical weight and animation.
During creation the bugbear appears to have the right ability adjustments (apart from -2 intelligence instead of -2 wisdom as per description) but you will notice that AC, HPs and Attack bonuses on right hand side omit the ability adjustments which all disappear once the creature is completed
I have deleted the entire overrides folder.
That's odd. You aren't supposed to provoke AOOs from characters with missile weapons. I am not sure what happened here.
Off the cuff - surely he was Ready vs Spell?