Volunteers needed - beta testing next Temple+ release

Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.

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  1. Pygmy

    Pygmy Established Member Supporter

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    I think there might be a glitch in the DM Spells Known/Spells Memorised feature. I tested 3059 with a druid and used the DM to add a feat [OK several as the druid has far more essential feats than slots to allocate them to] ; I found that adding and applying a single feat inflicted spells_memorised_all on the druid when running 3059 but not when running 3055.
     
  2. Sitra Achara

    Sitra Achara Senior Member

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    What do you mean by inflicted spells_memorized_all?
     
  3. Pygmy

    Pygmy Established Member Supporter

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    When you check the cast spell wheel and the spell selection part of the inventory after adding a feat you will see that the druid has memorised all available spells regardless of the number of slots available.
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Please tell me you got a picture of that.
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Oops, copy paste error - I was copying the temp spellsKnown array to spellsMemorized :oops:
    Enjoy it while you can!
     
  6. Pygmy

    Pygmy Established Member Supporter

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    It's reproducible:

    upload_2021-9-9_14-5-1.png



    upload_2021-9-9_14-5-48.png
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Yeah that second one is what I wanted - too funny :p
     
  8. Daryk

    Daryk Veteran Member

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    Those Yellow Molds are the most annoying creatures in the game.
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Fixed the spider (will upload soon), and the Lamellar armor apparently had a broken MDF.
    This is the before/after:

    upload_2021-9-11_22-20-37.png

    I do wonder whether it was intentional or not. What do you prefer?
    Also, let's try summoning... @maggit
     
  10. Sitra Achara

    Sitra Achara Senior Member

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    Attention testers: we've added an option to create full memory crash dumps - i.e. crash dumps that contain the whole ToEE process memory.

    upload_2021-9-11_23-26-8.png

    This will hopefully make tracing crash bugs easier, though it'll generate quite the hefty dump files (around 350-400MBs). 7zip can shrink it by about x7 however. You are kindly requested to enable this during testing :)


    Edit: also, finally made the crash handler make a copy of the logfile so you don't have to remember doing so yourself :)
     
    Last edited: Sep 12, 2021
  11. Windscion

    Windscion Member

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    Party skill checks? (Party skill checks.) Party skill checks!
    Very welcome option.
     
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  12. Isewein

    Isewein Established Member

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    Do you think it's safe to opt in to the beta with an existing save?

    Also, is there any chance you could split the "Transparent NPC Stats" house rules component into allie and enemies? It's silly not to be able to see companions ability scores but I would rather not see the exact amount of HP enemies have.

    Thank you for continuing to maintain this great game! Loving the idea of donut-style reach weapons and party skill checks.
     
    Last edited: Sep 12, 2021
  13. hammyh

    hammyh Established Member

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    I'd venture that if you have a previous version of Temple+, it would probably work - as noticed in my limited experience of testing old saves on newer versions.

    However, in a testing environment this would be an invalid approach - as any bug encountered would have to be first vetted for old save corruption.

    And further, starting a new game would allow you to consider many of the new features that might be less useful for a higher-level party. Some of the new feats/class additions/weapon changes and lower-level spells are quite fun. And imho they could significantly change early gameplay.
     
    Last edited: Sep 12, 2021
  14. hammyh

    hammyh Established Member

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    A few more items/bugs:
    • Stormlord shock(lvl2) enhancement results in the affected weapon doing no damage. In fact, there is no damage result at all in the rolls menu...only an AB calculation. Prior to shock weapons, the weapons were behaving correctly.
    • The extend meta-magic effects from Abjurant Champion result in a full round required to cast the affected abjuration spells. ie, shield spell. (So far, only at lvl 1 AbChampion)
    • The Lamia Figurine's charm spell seems to be infinite in duration. Imho, that is a bit strong. This means that your Lamia can give your party a number of permanently charmed help; and it's quite easy to facilitate with saving throw penalty spells. (ie, I had Smigmal Redhand attached for months, until I decided to reload and just kill her per normal).
    *Edit: The full round casting only occurs at lvl 1 for a wizard sorc-base.
    ... However the sorcerer meta-magic behavior is full round casting for any meta-magic. The SorcAbChamp inherits this; After lvl2+ = SorcAbChamps are always full round casting for any Aburation spell.

    (I should mention that iirc ages ago I tried using the Rapid Metamagic feat for sorcs and it didn't seem to work. So if looking at tweaking SorcAbChamps, the Rapid Metamagic feat might be worth looking at, as well. If it is not already fixed. )
     
    Last edited: Sep 14, 2021
  15. Sitra Achara

    Sitra Achara Senior Member

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    Safe in what sense?

    Fixed the Stormlord bug (and also the thrown flask and DM spell memorized stuff btw).
     
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