Completed this yesterday, using 7.4.1. Issues arising (may now be sorted): Spoiler Uncle Orrengrad's advice was very helpful regarding requirements to get people to talk. I had been thinking in terms of spells to restore sanity (wasn't sure what might be admissible evidence in a world with charm person/ dominate person etc). I didn't have CP as a spell choice for my wizard and had no additional slot to learn it when I bought the scroll. I tried using a wand of CP instead but this didn't seem to work (no new dialogue options)- then I remembered that Zaxis has CP, even if I rarely use it. I initially tried using true seeing to look around, and also when I found the kids with the odd names who disappear when you try to bring them up, with no effect (not complaining, just trying to give some idea of what sort of things I thought about). At Uncle O's suggestion I tried using Discern Lies as a spell cast by my cleric- nice purple halo effect but no other apparent benefit. Eventually Shenshock spawned a circlet which I bought. Also had some difficulties casting spells on reluctant wardens, who kept running off while I was fiddling with my radial menus, despite my having two monks and a guy with boots of speed with me! Eventually I remembered that I could freeze him in place by initiating combat by pressing c, then casting charm again to stop him running off. All in all very interesting and a good challenge, though I'm not sure I'd have managed without Uncle O's clues, or whether I would have thought to ask him about it without hints here. One request: would it be possible to make Achiram (sp?) a recruitable NPC, even if only for one trip? He selected me for the job on the basis of my work getting rid of a dragon for his boss, whose mate sent me to fight undead spellcasters in an unworldy arena, and he doesn't believe in ghosts? I'd love to enlist him and take him for a trip to the elemental nodes- it would blow his mind!