Can I suggest you see if it works by swapping the files out manually on an active game, and if you can get it working, I'll gladly have a go at the scripted version
[active game]: Okay, when I overwrite the ;not drunk animation(.SKA) on ;drunk animation(.SKA), then alt-tab again to see changes, it doesn't show! I need to go to the inn first, then go back to him outside to see the changes. Same with load game logic, and door transitions. If you want to see the changes there must be an event transition i.e. like door transitions.
Well even that is a step forward, good :clap: After all, shouting "sober up!" at someone never did actually have an instantaneous effect.
Resurrecting a veeeeeeeery old thread here, but it seems there was no direct console way to edit character base Skill values directly? Ie looks like you can jerry-rig a circumstance bonus, but not edit the base Skill values?
Ummm, yes, you should be able to? Try game.party[x].skill_level_set(skill_disguise) = # Circumstance boni are certainly the way I script things, but since they tend to linger, they are definitely sub-optimal.