Please make one for the "Bracers of Archery" , Add MWP(Longbow), MWP(Shortbow), don't know if Crossbow is included. Still dying to have your example file on that. Coz, I dunno scripting munch* munch*...
Yeah I thought of that too, bu as per previous post: But hey, I can try again, whats one more crashed game in a lifetime Which example file were you after?
Thanks, I'm after the "Ring of Evasion" implementation files. But you know I have an idea, a big idea on this. I'm using a ToEE trainer and it seems it's source code is available at www.sorcerers.net, I'm using it, to add weapon proficiencies to my character. The hex codes might help. It's called TCE.
O well the Ring of Evasion will have to be changed in Protos.tab, which I will send to Gaear shortly for the next release.
Alright, I have no problems in dissecting the next release. Anyway, your compiled mod tut has helped me significantly in modding things. Thanks for the free cookies on your rant site.
Only the first one is free! :rant: Update: tried it, it didn't work On the upside, I feel motivated to getting a few other magic items going: Sylvan Scimitars (not actually practical), proper dark blue Ioun Stones, that sort of thing. Feel free to throw up suggestions, everyone!
Hi, Ted sorry for being off topic. But I notice that whenever Elmo is being asked to sober up upon hire, he is changed by another NPC which is a bad routine (i guess). Can you work out a script for me that can interchange \art\meshes\NPCs\Elmo NPC_Elmo.txt to \art\meshes\NPCs\Elmo\PyInterSU NPC_Elmo.txt. Note that NPC_Elmo.txt in PyInterSU folder uses a Generic PC human male animation whilst under Elmo directory/PyInterDR directory is the drunk one. Feel free to put a flag condition in Py script to check and restore Elmo's drunken animation upon player's new game. You can get the original drunk animation @ PyInterDR Folder.
Ummm? If I remember nothing else Cujo said (and I remember a lot of it), he said we couldn't change models. Are you sure this would work? And no I don't have a script to swap out files, but it would certainly be useful in other areas. (Swapping out jpgs so you can burn down a building or something).Resetable at start of new game, as you say.
I assume it will work. How bout this script will it work on pyToEE? script If you can just try... and if its not a waste of time sire! EDIT I really want to consider this, because, I have an idea which is not so great, I want to implement a condition, If your PC drank 3x ale his animation would change to elmo.
Well, if it DOES work, its a mighty leap forward, so I'll give it a go. I'll need about 24 hours though as I have some other commitments.
Sorry Zoltec but I downloaded this and the zip seems to be corrupt, I could only get the mdfs (everything else, including the all important txt files only gave me an error when unpacking). Could you pelase upload it again?
Here. If you really cannot extract all the contents, just extract ToEE1.DAT and look for the ff. files ToEE1\art\meshes\PCs\PC_Human_Male PC_Human_Male.txt ToEE1\art\meshes\NPCs\Elmo NPC_Elmo.txt Here are the contents of NPCs.zip Under Elmo Folder PyInterDr Folder -> NPC_Elmo.txt : drunk version; this is originally the NPC_Elmo.txt PyInterSU Folder -> NPC_Elmo.txt : generic version; this is originally the PC_Human_Male.txt Chest.mdf <- Not really important Feet.mdf <- Not really important Hands.mdf <- Not really important Head.mdf <- Not really important NPC_Elmo.SKA <- important! NPC_Elmo.SKM <- important! NPC_Elmo.txt <- important! Chest.tga <- Not really important feet.tga <- Not really important hands.tga <- Not really important head.tga <- Not really important Instructions Copy-paste NPCs folder to Atari\Temple of Elemental Evil\data\art\meshes
Hi, Ted. We are changing directions. I've found out that NPC_Elmo.txt do not govern the main animation of Elmo, it seems it is the .SKM or .SKA file. I'll test it in a minute and update you here. Thanks for your time.
Here's what I found; the .SKA file is the main animation of models(.SKM). Meaning, we can use the animation to all humanoid PCs/NPCs if its possible. So to say, I'm gonna upload a new set of folders. Same instructions Ted. :nosebleed I'm getting this... atm. Revised.zip: Upload of file failed. Still persistent... huh... It wouldn't upload, however, contrary to this I can upload our mod on the other thread...