Merry Christmas everyone! I analyzed the code for the priests a bit more, and more importantly, looked at some code which generates new characters on-screen, such as Zuggtmoy. I've come to the conclusion that Romag is not teleported in the first place, and that the talk_romag/hedrack stuff seems to be left over code and the dialog wasn't updated for it. So now, there's a few possibilities: a) put in code to spawn Romag and make him disappear after the conversation b) alter the existing conversations to match c) no idea really.. any ideas? EDIT: Okay, I'm making some progress on how to fix up this dialog, but I would like to fix the rest of Hedrack's dialogs too. So, I'm wondering what's the difference between san_heartbeat and san_first_heartbeat..?