two end game quest (tools of trade and Golden Skull attacker)

Discussion in 'The Temple of Elemental Evil' started by veryfinemale, Jan 27, 2012.

Remove all ads!
  1. veryfinemale

    veryfinemale Member

    Joined:
    Aug 23, 2006
    Messages:
    39
    Likes Received:
    0
    Hello
    I am near the end game and hoping for a little help on 2 quest. I have read very little about these two quest on this board

    Tools of the trade: I need to get Mithral tools for Dwarve Fireforge

    Where do I get this? Where is this Dwarven Fireforge guy?



    Also I successfully completed War of Golden Skull Defender :
    This was ONE heck of a big long battle (battles)
    I have read mention of War of Golden Skull Attacker
    Any suggestions on getting this started? Where/ How? who? etc
     
  2. silo25

    silo25 Established Member

    Joined:
    Jul 9, 2005
    Messages:
    206
    Likes Received:
    0
    [SPOILERS]

    just accept the defender than step outside (if you evil, probably need to be hextor too). he is on the top floor of the INN, hell putt the quarry on your map, just click it like if your going to Verbobonc

    [SPOILERS]
     
  3. veryfinemale

    veryfinemale Member

    Joined:
    Aug 23, 2006
    Messages:
    39
    Likes Received:
    0
    Thanks Silo
    That was easy to finish Tools of the trade, not too much involved with that one


    Any help with War of Golder Skull Attacker?
     
  4. zebrainz

    zebrainz Yumm

    Joined:
    May 18, 2010
    Messages:
    72
    Likes Received:
    0
    This is what happened when I played the attacker role:

    Gaear's response:
    Yes. The speaker has to be the leader to make decisions on behalf of the party, and the leader has to be a Hextorite to get Wakefield to treat him like one.

    Gaear's response:
    This was warned against. Eventually we'll find a more elegant way to end the game, but ensuring that some dialog-capable entity survives throughout is more difficult than you might think. The only other solution is to attach the routine to a script (like with Zugg's death), but then it's no longer voluntary and you have that 'the game ends here!' effect.

    page 6, post#165 of v7/v7NC commentary and discussion thread.
    or the 15th and 16th quote responses in this post.

    Wakefield is no Araikis. He just dissapears when the attack is completed.
     
Our Host!