Existing of original world editor WorldEd changes a lot. Main point is that this pet project ToEEZWB is not required and is only tiny addition to the original map creator. Nevertheless, the ToEEZWB could be useful for some actions. Therefore, I will continue, though with much less eagerness, to develop the app. It’s a surprise to me, that ToEE engine is just an upgrade of Arcanum engine. I love the latter game btw. Arcanum WorldEd manual reveals more basic stuff than sophisticated post of Shiningteg. That is nice.
One thing you could do that ToEE can't is make the isomtric angle an editable option, I don't know if you saw this post in the IWD:ToEE Conversion thread at all... If you bare with me, if altering the angle for the 3d graphics is doable, then altering the angle for a WorldEd rewrite would also be required if anyone were to try making a mod with maps from a game that uses an isometric angle far removed from 45° (Fallout for example uses 35° angle maps), just a thought. And a straight top-down view would make adding modules designed for tabletop games far simpler to import into ToEE's engine, I'm sure there are plenty of maps online for pnp modules that could work well if there were a map editor that didn't rely on 45°(ish) isometric maps.
Perhaps @Sitra Achara could reveal his magic tricks in Temple+? )) I can hypothesize, that it mostly 3d objects rendering parameters that are altered. All background, tiles and so forth still could be hardcoded as 3/4. How would it change your routine though is hidden to me.
Mine? It wouldn't, lucky for me IWD's maps are close enough to ToEE's native isometric angle that the difference isn't even noticable, but it would open up other isometric rpg's for possible conversion.
I believe, IWD map conversion could be automatized to some point. At least background and the doors problem.
Help New Map Publishing I need help publishing copy of map. I do follow “Tutorial: How to Make a new Map” but without luck. Can you help me with that @Allyx ? Parameters: a) new map name: myTower b) Clone from MOATHOUSE_02_Tower c) new (max 5199) Map ID: 5199 d) new (arbitrary?) 2D Map ID: 0231 \ 1231 Steps as from tutorial 1. edit modules\ToEE\rules\MapList.mes Copied original line: {5003}{MOATHOUSE_02_Tower, 467, 490, Flag: DAYNIGHT_XFER} Into end as: {5199}{myTower, 467, 490, Flag: DAYNIGHT_XFER} 2. edit data\mes\map_names.mes Copied original line: {5003}{Moathouse Tower} Into end as: {5199}{myTower} 3. edit data\rules\MapLimits.mes Copied original line: {5003}{2040,-11774,-2040,-15106} Into end as: {5199}{2040,-11774,-2040,-15106} 4. edit modules\ToEE\art\ground\ground.mes Copied original lines: {0025}{MOATHOUSE_02_Tower-day} and {1025}{MOATHOUSE_02_Tower-night} Into end as: {0231}{myTower-day} and {1231}{myTower-night} 5. Copy grounds Copy ground\MOATHOUSE_02_Tower-day to ground\myTower-day Copy ground\MOATHOUSE_02_Tower-day night to ground\myTower-night 6. Copy map folder Copy maps\MOATHOUSE_02_Tower to maps\myTower 7. copy townmap (minimap) Copy ToEE.data_unpacked\townmap\5003 to \townmap\5199 8. edit maps\myTower\map.prp using ToEE World Builder NET2.exe and set 231 as 2D Entry. 9. Clear cache -> delete all files from modules\toee\maps (leave folders though) 10. run toee.exe using TFE-X.exe. Game is starting longer (cache affected?). load game from Game Shop. 11. command: game.fade_and_teleport(0,0,0,5199 480, 480) Game Crush! Thanks in advance, A 1. Thanks to @marc1967 advice it works now. 1.1. Fix by changing new Map ID to 5199
Bear in mind that WorldBuilder is and always will be an independent effort that's superior to WorldEd in a lot of ways (good documentation vs. no documentation, far less crashy, built-in proto editing ability, etc.), so improving it wouldn't be a lost cause by any means. I know I would have killed for a visual sector editor back when I was using it for that.
FYI Sitra Achara has mentioned the posibility of increasing the maximum number of maps in Temple+, but this has so far not come to pass.
Yeah I just changed the 3d render view angle. I guess several other transformations would need adjustment as well. But tbh since the IE games are graphically compatible anyway it's not a worthwhile endeavor - that's at least 3 more games that could be converted without jumping through that hoop. IIRC it was a crash in the townmap system, should hopefully be fixable. But again it doesn't seem very crucial since IWD is being made for plain ToEE and no one else is making extra content for ToEE that I'm aware of. If / when it becomes actually relevant I'll give it more attention.
@Sitra Achara, would you be more specific regarding where exactly to look in temple+ source. Even more, what were your parameters. I do agree about endevour. But it would be nice to at least have experimental temple+ build.