ToEE World Builder v2.0.5b (GPL)

Discussion in 'ToEE WorldBuilder' started by Agetian, Jan 9, 2006.

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  1. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v1.7.5S Source Code (GPL) and latest binary snapshot

    Hey guys, did some coding today but couldn't finish the job in 1hr 48min -- the thing is harder than I expected it to be, so it'll probably take some time in the future too when I have time. Sorry, ran out of it altogether by now.. :(

    - Agetian
     
  2. rufnredde

    rufnredde Established Member Veteran

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    Re: ToEE World Builder v1.7.5S Source Code (GPL) and latest binary snapshot

    Compiled the source just for fun and only ran into one problem. Error was auto.ico not found in c:\ToEE Install\auto.ico - just extracted the icon from WB and put it there. No problems after that.
     
  3. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v1.7.5S Source Code (GPL) and latest binary snapshot

    Yup, the ToEEWB source is configured to use an icon from that path. You can either reconfigure it to another folder, or put an icon into c:\toee install\auto.ico, whichever works for you. :)

    - Agetian
     
  4. Agetian

    Agetian Attorney General Administrator

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    ToEE World Builder v2.0.0 Final Release

    UPDATE 04/29/06: Updated to version 2.0.0 final release! This version introduces interoperability features that allow you to make changes directly from the game! Also, this version features a full-blown installer that includes the World Builder itself, the latest Editor's Assistant Script, the complete source code, additional tools such as the DAT Tool and the Dialog Creation Template, as well as the full updated set of documentation and tutorials.

    NEW FEATURES
    ===========
    Version 2.0.0 Final has the following new features:

    - added the interoperability bridge between the game (ToEE) and the World Builder. Now, your actions in the game can directly store their results to the ToEEWB. For example, you can enter a certain console command and the coordinates for your character will be transferred automatically into the World Builder. Check out the Editor's Helper Script documentation in "readme-interoperability.txt" for more information.
    - updated the Editor's Helper Script (ed.py) to version 6.0 to support interoperability bridge between ToEE and the World Builder. Please read "readme-interoperability.txt" for more information.
    - the "Prototype Search" window now accepts the "Enter" button for searching.
    - includes the latest set of tutorials and documentation, as well as extra tools such as the DAT Tool and the Dialog Creation Template, and also the ToEE Front-End Pro 3.80.

    NEW INTEROPERABILITY FEATURES
    =========================
    Version 2.0.0 interoperability model provides the following functionality:

    - Automated sending of the player's coordinates into ToEEWB object editor, day/night editor, sector light editor, or jump point editor.
    - Automated insertion of the current map ID where necessary (e.g. for jump points and day/night transitions).
    - Automated creation of path nodes and NPC waypoints directly from the game.
    - Automated insertion of Rotation of the leftmost player in the party into object coords and waypoints using new commands locobjr() and wayr()
    - Ability to fine-tune the rotation using setrot(), right() and left() commands.

    - Agetian
     
    Last edited: Apr 29, 2006
  5. rufnredde

    rufnredde Established Member Veteran

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    Nice work Agetian, it is really easy to get your coordinates now. What a timesaver!!!
     
  6. Cuchulainn

    Cuchulainn Windmill Tilter

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    OK this is probably a stupid question, but where can I download it? The latest dl in the 1.75 thread is Oct/05, and the latestin the download thread is Aug/05. I can't seem to find a link in this thread, what am I missing?

    Thanks,

    Cuchulainn.
     
  7. rufnredde

    rufnredde Established Member Veteran

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    It is on the post 1 of this thread, its dated January 9, 2006 but it you look at the editted link it is for WB 2.0
     
  8. Cuchulainn

    Cuchulainn Windmill Tilter

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    Thanks Runfredde.

    I had looked there, but obviously not very hard. :shrug:

    Got it now.

    Cuchulainn.
     
  9. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    Yup, the links are updated in the first post, as usual. Sorry for the inconvenience.

    - Agetian
     
  10. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    UPDATE 05/01/06: Uploaded the manual errata that can be used to look up some mistypes in original documentation.

    NOTE: It's highly recommended that you read this information!

    - Agetian
     
  11. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    I posted a new set of utilities in a separate sticky thread called "ToEE Editor Utilities (TEU)". SectorSort will help sort out (pun is unintentional ;)) mass problems Shiningted has been having with embedded static objects, and ObjView will present a nice tree-like view of the mobile object contents (although in a bit "raw" form for now). These tools are based on a new object codec I've been talking about here in General Modification.

    Enjoy!
    - Agetian
     
  12. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.0 Final Release (GPL)

    UPDATE 06/25/06: Updated to version 2.0.1. Included all TEU tools in the package, integrated them with the ToEEWB interface (they are now accessible through the "Addins" menu), and made them partially interoperable (for example, the Script Override Tool will automatically load an object that is currently being edited in ToEEWB, and SectorSort will automatically sort sectors in the Sectors folder of ToEEWB upon startup). NOTE: if you modify an object in the Script Override Tool and save it there, be sure to reload it in the ToEE World Builder to ensure that your saved script overrides are not lost. If you save an object in ToEEWB without reloading it, your changes from the Sector Override Tool will be lost.

    Enjoy!
    - Agetian
     
  13. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.1 (GPL)

    Oops, I uploaded the wrong, older package. It is essential that you redownload the latest v2.0.1 package in case you downloaded it before this message appeared, otherwise you will encounter various bugs with the new integrated tools.

    PLEASE REDOWNLOAD. SORRY FOR THE INCONVENIENCE.

    - Agetian
     
  14. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.1 (GPL)

    UPDATE 06/26/06: Updated to version 2.0.1a. I updated the object codec so it generates random GUIDs for static objects when sorting them. This allows people to export the statics back into MOB state without having to worry about them all having the same null GUID. This is not a critical update by any means, but a handy one.

    NOTE: Since 06/26/06, all further ToEEWB updates will also be available in the form of patches so you don't have to redownload the whole installer package. A patch from v2.0.1 to v2.0.1a is available in the first post as an attachment.

    EDIT: After installing the latest v2.0.1a package the World Builder's about box and the installation window will both still show v2.0.1. This is normal.

    Enjoy!
    - Agetian
     
    Last edited: Jun 26, 2006
  15. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v2.0.1a (GPL)

    UPDATE 06/28/06: Updated to version 2.0.2. Fixed a bug in the MOB codec that caused the object scale property to be parsed incorrectly. It should be an integer percentage, and it is now. Thanks to Shiningted for reporting this bug.

    - Agetian
     
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