ToEE World Builder v2.0.5b (GPL)

Discussion in 'ToEE WorldBuilder' started by Agetian, Jan 9, 2006.

Remove all ads!
  1. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5k Source Code (GPL) and latest binary snapshot

    It is, in fact, v1.7.5k :)
    I don't know what made me put 1.7.5m in whatsnew.txt - maybe I just hit the wrong button ;) The version is 1.7.5k, as it should be.

    - Agetian
     
  2. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5k Source Code (GPL) and latest binary snapshot

    UPDATE 02/01/06: Updated to v1.7.5l. Updated the visual sector analyzer/painter tool so it gives a detailed breakdown of SVB bits that are set for each tile (different colors are used for each of extend, end, base, and archway flags).

    - Agetian
     
  3. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,654
    Likes Received:
    352
    Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot

    Have we cracked SVBs then?
     
  4. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot

    Well, I know the names of each of the bits (they are "extend", "end", "base", and "archway") -- the supposed rule for them is now displayed in the sector editor (where the SVB bits can be set/reset, in the main sector ed window). The whole picture of them is now displayed in the sector visual analyzer/painter, so you can take a look. :) Not sure if this really means we cracked the SVBs though -- they are still very hard to understand. Probably the hardest aspect of ToEE modding so far. But anyway, right now it *should* be easier to understand the SVBs, since they start to make more and more sense now.

    - Agetian
     
  5. krunch

    krunch moving on in life

    Joined:
    Aug 9, 2005
    Messages:
    3,280
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot

    *wow* I stand in total awe of all this accomplishment, truly amazing effort. Can somebody say Agetian, the ToEE Master MOD King?
     
  6. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot

    Thanks krunch, I'm glad you enjoy the latest accomplishments on the editing scene! :)
    More to come soon ;)

    - Agetian
     
  7. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot

    UPDATE 02/03/06: Updated to v1.7.5m. Added complete support for "NPC Factions" property in the MOB object editor. It's located on the new "NPC/Critters 2" tab of the object editor. It can be used to override the NPC factions from the protos.tab.

    - Agetian
     
  8. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5M Source Code (GPL) and latest binary snapshot

    UPDATE 02/06/06: Updated to v1.7.5N. Fixed and expanded the standpoint support. Now, standpoints are moved to NPC/Critters 2 tab of the object editor. X/Y offsets and Jump Point IDs are now supported. Also, standpoints that don't use jump points must now have their Jump Point ID fields set to -1.

    @ Shiningted: This should help solve your standpoint problem. Try setting the standpoint fields "Jump Point IDs" to -1 (now should be pre-set automatically, too).

    - Agetian
     
  9. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5N Source Code (GPL) and latest binary snapshot

    CRITICAL UPDATE: Reuploaded v1.7.5N. Fixed a severe bug in the MOB codec that was around since well... v1.7.4 or even before (!!!). This bug caused empty fields for various flags (object,NPC,critter,critter2,etc.) to be created under certain cicrumstances even if that wasn't necessary, resulting in overriding the data in protos.tab without the actual need to do that. I just noticed this bug (it's VERY rare, but it can happen) and fixed it - so I advise everyone to redownload the fixed version.

    - Agetian
     
  10. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5N Source Code (GPL) and latest binary snapshot

    UPDATE 02/07/06: Updated to v1.7.5o.

    Release v1.7 Patchlevel 5o .NET2 Edition - Feb 8 2006
    --------------------------------------------------------------

    - improved the MOB codec, now it loads and saves back Calmert without problems.
    - added the "NPC Levelup Scheme" property to the list of supported MOB props (whatever it does).

    - Agetian
     
  11. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5o Source Code (GPL) and latest binary snapshot

    UPDATE 02/08/06: Updated to v1.7.5p. Included the "Fill from InvenSource" button for NPC and container inventories. Currently the only thing it doesn't support is jewelry/gems. This function can be used to automatically fill the NPC/container's inventory (loot only) from an invensource.mes entry. Note that if the chance of an item spawning is set to 50%, then there's a chance an item won't appear in the filled inventory. Also, if money amount is specified as a range (e.g. 100-150), then the exact amount which will be put into the inventory at the generation will be random, from 100 to 150.

    P.S. Use the "Fill from InvenSource" buttons on NPC and Container inventory screens to make use of this feature. You need to copy INVENSOURCE.MES to your WB folder first though.

    - Agetian
     
    Last edited: Feb 8, 2006
  12. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot

    this is the same version you sent me the link to about an hour ago right?
     
  13. Sapricon

    Sapricon Member

    Joined:
    Nov 25, 2005
    Messages:
    5
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot

    Hey, Agetian here, just from Sapricon's office that's why I'm logged in as Sapricon. :)
    No, it's not the same version. It's a new one, so please redownload.

    - Agetian
     
  14. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot

    :angry: can you please go back to updating once per day, I can't keep up :poke:
     
  15. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot

    It is my first update today, the one I linked you to previously was yesterday's update :p

    - Agetian
     
Our Host!