Re: ToEE World Builder v1.7.5k Source Code (GPL) and latest binary snapshot It is, in fact, v1.7.5k I don't know what made me put 1.7.5m in whatsnew.txt - maybe I just hit the wrong button The version is 1.7.5k, as it should be. - Agetian
Re: ToEE World Builder v1.7.5k Source Code (GPL) and latest binary snapshot UPDATE 02/01/06: Updated to v1.7.5l. Updated the visual sector analyzer/painter tool so it gives a detailed breakdown of SVB bits that are set for each tile (different colors are used for each of extend, end, base, and archway flags). - Agetian
Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot Have we cracked SVBs then?
Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot Well, I know the names of each of the bits (they are "extend", "end", "base", and "archway") -- the supposed rule for them is now displayed in the sector editor (where the SVB bits can be set/reset, in the main sector ed window). The whole picture of them is now displayed in the sector visual analyzer/painter, so you can take a look. Not sure if this really means we cracked the SVBs though -- they are still very hard to understand. Probably the hardest aspect of ToEE modding so far. But anyway, right now it *should* be easier to understand the SVBs, since they start to make more and more sense now. - Agetian
Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot *wow* I stand in total awe of all this accomplishment, truly amazing effort. Can somebody say Agetian, the ToEE Master MOD King?
Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot Thanks krunch, I'm glad you enjoy the latest accomplishments on the editing scene! More to come soon - Agetian
Re: ToEE World Builder v1.7.5L Source Code (GPL) and latest binary snapshot UPDATE 02/03/06: Updated to v1.7.5m. Added complete support for "NPC Factions" property in the MOB object editor. It's located on the new "NPC/Critters 2" tab of the object editor. It can be used to override the NPC factions from the protos.tab. - Agetian
Re: ToEE World Builder v1.7.5M Source Code (GPL) and latest binary snapshot UPDATE 02/06/06: Updated to v1.7.5N. Fixed and expanded the standpoint support. Now, standpoints are moved to NPC/Critters 2 tab of the object editor. X/Y offsets and Jump Point IDs are now supported. Also, standpoints that don't use jump points must now have their Jump Point ID fields set to -1. @ Shiningted: This should help solve your standpoint problem. Try setting the standpoint fields "Jump Point IDs" to -1 (now should be pre-set automatically, too). - Agetian
Re: ToEE World Builder v1.7.5N Source Code (GPL) and latest binary snapshot CRITICAL UPDATE: Reuploaded v1.7.5N. Fixed a severe bug in the MOB codec that was around since well... v1.7.4 or even before (!!!). This bug caused empty fields for various flags (object,NPC,critter,critter2,etc.) to be created under certain cicrumstances even if that wasn't necessary, resulting in overriding the data in protos.tab without the actual need to do that. I just noticed this bug (it's VERY rare, but it can happen) and fixed it - so I advise everyone to redownload the fixed version. - Agetian
Re: ToEE World Builder v1.7.5N Source Code (GPL) and latest binary snapshot UPDATE 02/07/06: Updated to v1.7.5o. Release v1.7 Patchlevel 5o .NET2 Edition - Feb 8 2006 -------------------------------------------------------------- - improved the MOB codec, now it loads and saves back Calmert without problems. - added the "NPC Levelup Scheme" property to the list of supported MOB props (whatever it does). - Agetian
Re: ToEE World Builder v1.7.5o Source Code (GPL) and latest binary snapshot UPDATE 02/08/06: Updated to v1.7.5p. Included the "Fill from InvenSource" button for NPC and container inventories. Currently the only thing it doesn't support is jewelry/gems. This function can be used to automatically fill the NPC/container's inventory (loot only) from an invensource.mes entry. Note that if the chance of an item spawning is set to 50%, then there's a chance an item won't appear in the filled inventory. Also, if money amount is specified as a range (e.g. 100-150), then the exact amount which will be put into the inventory at the generation will be random, from 100 to 150. P.S. Use the "Fill from InvenSource" buttons on NPC and Container inventory screens to make use of this feature. You need to copy INVENSOURCE.MES to your WB folder first though. - Agetian
Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot this is the same version you sent me the link to about an hour ago right?
Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot Hey, Agetian here, just from Sapricon's office that's why I'm logged in as Sapricon. No, it's not the same version. It's a new one, so please redownload. - Agetian
Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot :angry: can you please go back to updating once per day, I can't keep up oke:
Re: ToEE World Builder v1.7.5P Source Code (GPL) and latest binary snapshot It is my first update today, the one I linked you to previously was yesterday's update - Agetian