Re: ToEE World Builder v1.2 I've noticed the empty rolls history thing on a number of occasions, its not because the thing was made in ToEEWB.
Re: ToEE World Builder v1.2 Hey Agetian, I have been playing around with the prototypes function of ToEEWB, and I have to say it ROCKS ! Thank you so much for building such a wonderful tool. I am slowly working my way up to using the rest of it. Maybe someday I will earn the hallowed status of a true modder.
Re: ToEE World Builder v1.2 Hey, glad that you liked the tool! Thanks! Feel free to ask any questions and let me know of any problems you encounter! - Agetian
Re: ToEE World Builder v1.2 A note about further updates to ToEEWB: I'm running low on spare time right now, but there's going to be at least one more release of ToEEWB (within the next week) before I make a break in developing the thing. The next version (v1.3) is going to include a waypoints system that will allow anyone to easily make patrolling NPCs/monsters without having to resort to deep scripting. Also, it's possible that some new protos.tab fields will be added. You can expect this release in about a week. Afterwards, a slight break will be made in the development of the tool due to my personal life affairs (maybe even a couple months), but I will still be available for bugfixes. The only thing that I won't have time for is absolutely new features... Thanks for your patience and support. - Agetian
Re: ToEE World Builder v1.2 Version 1.3 is out!! Yeah, that's right, you got it right. I decided to release a version with waypoint support right away, without waiting for the protos field update, which can wait until a little later. Now you can add waypoints to NPCs and monsters!! REMEMBER: you *have* to give the NPCs with waypoints the following flags: ONF_WAYPOINTS_DAY - the waypoints work during the day ONF_WAYPOINTS_NIGHT - same during the night ONF_WANDERS - the NPC will follow the waypoints (day) ONF_WANDERS_IN_DARK - the same (night) ALSO REMEMBER AND DON'T TELL ME I DIDN'T SAY THIS: While defining NPC flags monsters may stop attacking (i.e. become friendly)! This is normal behavior because MOB fields o-v-e-r-r-i-d-e the protos.tab fields, therefore, the ONF_KOS flag will be disabled by default! You'll have to check the ONF_KOS thing to enable monsters attacking!!! P.S. The waypoints can be defined in "NPCs/Critters" tab of the object editor. A side note: It's exactly one month today since ToEEWB Public Beta 1 was released, and exactly four months since the project was started (internally), and ALMOST one year since I came to the Circle of Eight forums! Yay! Release v1.3 - Aug 7 2005 --------------------------------- - added a NPC waypoint editor. In order to make the NPC use the defined waypoints, you *must* define the ONF_WAYPOINTS_DAY and/or ONF_WAYPOINTS_NIGHT, as well as ONF_WANDERS and/or ONF_WANDERS_IN_DARK npc flags!! Don't forget about ONF_KOS if you want the monsters to attack on sight!
Re: ToEE World Builder v1.3 I think maybe the problem I had with the secret door DC was caused by using my current group to test, I satrted a new game and all is well (I hope).
Re: ToEE World Builder v1.3 Kewl! Now the labourers camp can be partolled by groups of stray dogs who KOS!!! JUST WHAT WE WANT!!! :dribble: Thanks Agetian!
Re: ToEE World Builder v1.4 Version 1.4 is released!! This is probably my last release for now, I'm going to make a break unless some serious bugs start popping up. This version introduces NPC standpoints, adds some new fields to the MOB editor, and ... REVEALS ALMOST EVERY PREVIOUSLY UNKNOWN PROTOS.TAB FIELD! Thanks to Sapricon for all the hard work on protos fields. If you have any corrections please let me know! About the standpoints: if standpoints for day/night are defined, then the NPC will go to them if waypoints are not defined. For example, if a creature has day waypoints and a night standpoint, then the creature will patrol the waypoints during the day and go to the night standpoint during the night. Also, ONF_WANDERS flag can be used to make the creature randomly walk around the standpoint (within 4 tiles). I'm not sure if this works in ToEE, it's taken from Arcanum. Have fun!! Release v1.4 - Aug 9 2005 --------------------------------- - added TONS of new and updated protos.tab fields, thanks to Sapricon. - added new properties to object editor: item worth, item weight, NPC reach, NPC teleport destination/map, NPC standpoints. ONF_WANDERS can also make the creature wander around its standpoint randomly within 4 tiles (at least it was so in Arcanum).
Re: ToEE World Builder v1.4 Uploaded a small, non-critical patch for prototype fields that was released today by Sapricon. Please download from a separate attachment. Note: While I'm resting from ToEEWB development, the control over the World Builder source code will be given to Sapricon so he can implement the IntelliProperties for the newly discovered protos.tab fields. Whenever he finishes his update I'll reupload the whole package. - Agetian
Re: ToEE World Builder v1.4 Version 1.4.121 patchlevel 1 released. This is an update from Sapricon that corrects some protos.tab entries and also adds IntelliProperties for newly researched protos entries. This version includes the previous inline fix, so you no longer need the inline patch file! Please redownload the entire package. - Agetian
Re: ToEE World Builder v1.4 What do you use to edit the maplist.mes. I tried to do the mod tutoria. Did the first part and was testing it with frontend,l but when I click begin adventure i ctd.
Re: ToEE World Builder v1.4 MapList.mes can be edited with any text editor, but it's better if you edit it with Notepad or something like that (Microsoft Word could append a lot of extra formatting stuff in there that could cause the game to crash) I'm not sure about the CTD though, I'll probably need some additional information about it. What exactly have you done so far? What step are you at? I'm thinking about step 23 but still in doubt about it (that's where Part II ends). You can also try zipping up your module files and sending them to me by e-mail (use the address in the installation docs). I'll try to help you out with this. The thing that comes to my mind (where people mess up very often) though is that you might have copied the "Vignette-Neutral" to "Dungeon-Entrance" incorrectly. Make sure you don't have a "folder in folder", but you simply have all the files from the original game map folder "maps/Vignette-Neutral" in your "maps/Dungeon-Entrance" folder. This is just a wild guess, though, and an attempt to do things blindly. Anyway, just went through the first part (Part II in the text) of the tutorial, everything went on seamlessly, maybe I'll upload the tutorial part 1 zip file soon so that everyone can compare what they have done with that reference file. - Agetian
Re: ToEE World Builder v1.4 You were correct on step 23. I tried to use the proto editor. I will use notepad and see if that works.