Re: ToEE World Builder v1.6 HOT UPDATE 14 AUG 2005: You're not gonna believe it, but I reuploaded yet again. This time I fixed a quite serious error in representation of certain sectors in the visual analyzer. However, some sectors (the most complicated ones) will (rarely) get represented incorrectly, and then you can experience strange glitches with painting (you won't see your changes on the map but the map update is going to work nevertheless). I don't know why that is (yet), so I can't do anything about it. Most sectors will be represented correctly though. - Agetian
Re: ToEE World Builder v1.6 CRITICAL HOT UPDATE 15 AUG 2004: Finally I corrected the sector representation bug!! Now ALL sectors will be represented/updated correctly in the visual sector analyzer/painter! This update is critical, you must redownload the v1.6 package!
Re: ToEE World Builder v1.6 I'm glad I procrastinated in downloading the updates cos otherwise I'd'v had to do it so many times by now.
Re: ToEE World Builder v1.6 HOT UPDATE 15 AUG 2005: Updated the version 1.6 a bit: now you can hold the left mouse button in the sector painter mode to paint the terrain (no need to click on each individual grid element). Now, there are quick paint options (so you don't have to switch between the ToEEWB main window and the sector painter just to set a quick combination - like all subtiles passable or all subtiles impassable). Please redownload again! Enjoy! Now this is the last update to v1.6 (next will be v1.7 for sure ) so feel free to download - no need to wait for another hot update anymore!
Re: ToEE World Builder v1.6 Finished the Mod Tutorial. I had to do it three times. I kept having a CTD while the game was loading after I reached a certain point. Turned out it was nothing to with ToEEWB but a corrupt protos. Apparently it was being corrupted by deleting the duplicate line in ProtosEd. I couldn't figure out how to do it with ToEEWB and still keep the description or replace the description after deletion. The great thing is by my third try the only thing I was looking at the tutorial for was the coordinates. ToEEWB is a simply amazing tool! Thank you everyone who has helped develope it!
Re: ToEE World Builder v1.6 Thanks for your kind comments, Cerulean the Blue. I'm glad that you enjoyed the tool! Feel free to post any questions, comments, and so on! - Agetian
Re: ToEE World Builder v1.6 HOT UPDATE 16 AUG 2005: Updated the v1.6 a little bit, corrected some typos, added a "Total Refresh" feature to the sector painter that allows to get rid of gray squares (normally ToEEWB doesn't clean the gray squares that were just painted to show fully passable areas and also the areas that were not updated correctly (so you can reupdate them). If you want to get rid of the gray squares and repaint the whole sector, use the Total Refresh feature. Didn't want you to wait for the v1.7 to get these goodies, guys. - Agetian
Re: ToEE World Builder v1.6 I've got a problem with a new Merchant I want to put into the Vignette maps, I made the merchant, and the invisable container (with nearly 200 mundane items in it) linked the two ok, checked the tutorial to make sure i'd done it right but it causes ctds as soon as the game starts. I reloaded an autosave (to check the thing spawned ok) and he appeared right where he was supposed to (although in an attacking stance) then ctd again. Could you take a look at these .mobs to make sure I did it right? Because i'm at a loss here. Use this protos/description.
Re: ToEE World Builder v1.6 Well that's the problem. The current limitation is 64 items (the maximum capacity a MOB file seems to be able to track without going out of sync). I know that it's not really mentioned anywhere, but that's how it works: it *may* be possible to track more than 64 items in a .MOB file, but it's so far untested (and was known sometimes to cause weird results) and therefore this feature is not really implemented in ToEEWB. Adding more than 64 items causes a crash. Sorry about it, pal, but unfortunately you'll have to tune down your demands Make two or three merchants instead of just one for now... If I find time to learn more about the way items are tracked in a MOB file (and, thus, find a way to store more than 64 items in a container), next versions of ToEEWB will support it. For now, it's 64 only. I'm not sure how critical it is for you (whether you *really* want it that one merchant sells that many items) -- what you can do is add 64 items for the starting stock, and then create an inventory source entry that will respawn your container with all 200+ items (and attach it to the container). However, beware of the following: if you *really* go far in your experiments of testing the limits of the container capacity tracking system you'll get it out of sync anyway (since ALL slots beyond 200 are used for special NPC slots such as worn items, and slots beyond ~220 are implementation-defined and may cause weird results if something is put in there). - Agetian
Re: ToEE World Builder v1.6 one for weapons, one for armour, one for a pat on the back, a cup of tea and then send you on your way.
Re: ToEE World Builder v1.6 @ Allyx: Well, you got me interested in the subject, too. I'll be making some experiments with high-capacity containers for some time, I'll let you know what I learn in a few hours (at least three, maybe more) what I have found out, OK? EDIT: Since I'm pretty much sure that I won't find out anything extremely new (and the results of my experiments are likely to be negative), you'd better find a workaround for it anyway. - Agetian
Re: ToEE World Builder v1.6 Ah ok I've got every mundane item I could find in the mob, I'll delete as many near replicas as posable and try again. Thanks for the info.
Re: ToEE World Builder v1.6 Or a pat on the head, a cookie and send you out to fetch the paper? Maybe a couple merchants Allyx, one with clothes, one with armour, one with weapons? (Ok, that was blatantly obvious )
Re: ToEE World Builder v1.6 NOOOOOO!!!!!!!!!!!!!! don't delete replicas, of items (if you mean like only one type of mystic garb instead of three) otherwise I see what your doing as pointless, I want choice at start up red today black tomorrow. more merchants is the way as long as their inventorys are all themed (eg weapons) then I don't care if there's 8 merchants at startup.