ToEE models viewer

Discussion in 'Models, Animations, and Particle Effects' started by Leksey, Aug 14, 2006.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Just asking out of curiosity, but does ToEEFE still load with .NET 3.0?

    BTW, this is my first post made on a PSP ;)
     
  2. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    the front end loads fine for me; i cant comment on the world builder; as i still havent got it yet :grin:

    And leksey, the Model import works just fine on max 6, but doesnt load for max 5 :p

    so max 6 or later i guess is the go :D
     
    Last edited: Dec 21, 2006
  3. riverjockey

    riverjockey Member Supporter

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    Hi All,
    I'm new to modding and graphics, but I can't download from Leskey's link for the converter to .mesh files for Ogre. Can someone post it or find it to make it available again?
    Any help would be much appreciate! Thanks! - newbie
     
  4. Zebedee

    Zebedee Veteran Member Veteran

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    Hopefully someone might have made a copy and will repost. Replying to flag thread just in case someone has ;)
     
  5. Leksey

    Leksey Member

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    Hello to all.

    Can anyone help with stable location for the Mesh Viewer? It is about 4 mb size, so can't be attached. I updated link a week ago, but my free hoster closed account.

    PS I uploaded as attachments source code of MeshViwer and 3ds max export/import plugin.
     
  6. maggit

    maggit Zombie RipTorn Wonka

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    Hmm... ask ShiningTed, I think he has access to the Co8
    ftp. This should be a stable location. :)
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Done (and done).
     
  8. cameosis

    cameosis Member

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    hi, i hadn't checked in on the progress for a longer while (have been a lurker, anyway). does this mean that thanks to the viewer model/mesh exporting is possible?

    i've always been fond of the troll npc and his bone armor -- would be awesome to incorporate him into baldur's gate or diablo!

    cheers.
     
  9. Cuchulainn

    Cuchulainn Windmill Tilter

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    No. But Leksey did later relaease an Import/Export plugin for MAX, available in the downloads section. It's somewhat limited (can't handle multiple bones or textures), but you may be able to get the armor in question into MAX. Once it's in MAX you can export it in any format you have the plugin for.

    Cuchulainn.
     
  10. cameosis

    cameosis Member

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    thanks for the update!
     
  11. XVicious

    XVicious Established Member

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    [​IMG]

    I have my own model viewer and export tools for SKM files,

    I have almost every model converted into an anim8or .an8 file by now, looking through all
    the skm data.

    it is very simple to convert to an8, obj, 3ds, vtx, c with
    skm2an8.exe, takes about 2 seconds to convert a file and view it.

    i have repainted a few meshes already and successfully imported them into TOEE

    I have sucessfully modded a spiked chain that has

    bones: 36 materials: 1 points: 218 faces: 144

    @bit : 40 @bit : 3640 @bit : 3768 @bit : 21208

    count: 218

    count: 432

    using anim8or and a few tools I created in C++ for importing<->exporting
    [​IMG]

    you could have a go with this modded chain appearance yourself
    here is a link
    http://mathias916.tripod.com/Spiked_Chain.SKM
     
    Last edited: Jun 26, 2013
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