ToEE Front-End X Official Discussion Thread

Discussion in 'ToEE Front-End X' started by Agetian, Oct 14, 2008.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    Ah, sorry, didn't notice. My bad :) (I had assumed you had to manually back them up because of the button)
     
  2. SharkD

    SharkD Established Member

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    Just downloaded FEX with the Co8 mode. The documentation isn't very good for the drop-down options. It doesn't explain things for those who don't understand the difference between "from levels" and "from HD", or even what "HD" is. Likewise, it doesn't say how awarding max HP is an improvement over the default behavior. If the program is written for general users, than so should the documentation.
     
  3. Agetian

    Agetian Attorney General Administrator

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    Speaking of what HD is: ToEE itself assumes that you have a working knowledge of D&D rules. If you do, you should know what HD is. If you don't, it's advised that you read the ToEE manual and (not necessary but recommended) some D&D rulebooks, they should explain what HD is, along with a whole lot more sophisticated D&D terminology (you're highly likely to ask about it soon anyway in such case).

    Max HP: What do you mean "how awarding max HP is an improvement over the default behavior"? For what it's worth, it's cheating, but many people prefer to turn it on instead of load/save/load-multiple-times-till-you-get-max-hp-anyway. If you think it's OK for you, use it, otherwise ignore it.

    About your gripe with the TFE-X documentation: TFE-X drop-down options, for what it's worth, are a collection of patches submitted by various modders during the Co8 mod development cycle. If something isn't explained in the program and in the readme well enough, it means that detailed information about the functionality wasn't submitted to me and I couldn't find it elsewhere at the moment when the patches were integrated. :p

    - Agetian
     
  4. SharkD

    SharkD Established Member

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    The readme only states that you need to be logged in as an admin if you are running Vista as your OS. However, in XP I get an "Another instance of ... is already running!" error message unless I run it as admin. Using the "Run as..." option on the shortcut is normally OK, except when the game misbehaves and won't exit properly. Then I have to *really* login as admin and use task manager to kill the process. Is there a known workaround, such as setting permissions of one or more folders to include my non-admin account?

    Thanks.

    -Mike

    [edit]
    I found satisfactory a fix for my problem: run Process Explorer as an admin and kill the task from there. What threw me is that you first have to exit the program completely if it is already running or it will simply run as the current user.

    [edit2]
    Any plans on making the frontend able to run under normal accounts, or is this not possible?
     
    Last edited: Jul 15, 2009
  5. Agetian

    Agetian Attorney General Administrator

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    @ SharkD: Unfortunately, it's impossible to make TFE-X run under normal non-admin accounts in case your system is configured in such a way as to require an admin account to receive full read-write permissions on the ToEE folder, it's not a limitation of TFE-X but a limitation superimposed by MS Windows.

    - Agetian
     
  6. SharkD

    SharkD Established Member

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    Thanks! The problems I was having with regard to killing the program are resolved since I switched to a different task manager.

    One thing I would like to see is keyboard shortcuts for the different buttons (Play, Activate, etc.). I use the keyboard to load the program anyway, and switching to the mouse wastes a tiny bit of time.

    -Mike
     
  7. rnblue

    rnblue Member

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    Hi. I get the following error when I try to launch module 5.5 using the most current front-end application

    I have a laptop running windows xp and I have symantec antivirus software

    Heading: Microsoft visual C ++ runtime Library
    Runtime error
    Program c: etc...
    abnormal program termination

    The TFE-X text document report is below

    Here is the
    ToEE Front-End X v2.0 (C) 2008 by Michael Kamensky, all rights reserved.
    ========================================================================
    Engine version: v2.0
    Front-End Initialization Flags Inspector (FIFI) debugger version: v1.1
    FIFI I/O module initialization result: OK
    ========================================================================
    ===============SNAPSHOT OF TOEE DIRECTORY===============
    C:\Program Files\Atari\Temple of Elemental Evil\binkw32.dll
    C:\Program Files\Atari\Temple of Elemental Evil\ChangeLog.txt
    C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.jpg
    C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.tfm
    C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.txt
    C:\Program Files\Atari\Temple of Elemental Evil\devenv.txt
    C:\Program Files\Atari\Temple of Elemental Evil\ICSharpCode.SharpZipLib.dll
    C:\Program Files\Atari\Temple of Elemental Evil\Install Guide.doc
    C:\Program Files\Atari\Temple of Elemental Evil\Interop.IWshRuntimeLibrary.dll
    C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.jpg
    C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.tfm
    C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.txt
    C:\Program Files\Atari\Temple of Elemental Evil\movies.tfp
    C:\Program Files\Atari\Temple of Elemental Evil\Mss32.dll
    C:\Program Files\Atari\Temple of Elemental Evil\msvcr70.dll
    C:\Program Files\Atari\Temple of Elemental Evil\mt19937ar.txt
    C:\Program Files\Atari\Temple of Elemental Evil\music.tfp
    C:\Program Files\Atari\Temple of Elemental Evil\python22.dll
    C:\Program Files\Atari\Temple of Elemental Evil\pyToEE22.dll
    C:\Program Files\Atari\Temple of Elemental Evil\Readme.txt
    C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfm
    C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfs
    C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.txt
    C:\Program Files\Atari\Temple of Elemental Evil\TEMPLE.DLL
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X-readme.txt
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X-repair.exe
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X-repair.txt
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X.exe
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X.ini
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X.jpg
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X.log
    C:\Program Files\Atari\Temple of Elemental Evil\TFE-X.tfd
    C:\Program Files\Atari\Temple of Elemental Evil\tig.dat
    C:\Program Files\Atari\Temple of Elemental Evil\tio.dll
    C:\Program Files\Atari\Temple of Elemental Evil\toee.cfg
    C:\Program Files\Atari\Temple of Elemental Evil\TOEE.EXE
    C:\Program Files\Atari\Temple of Elemental Evil\ToEE1.dat
    C:\Program Files\Atari\Temple of Elemental Evil\ToEE2.dat
    C:\Program Files\Atari\Temple of Elemental Evil\ToEE3.dat
    C:\Program Files\Atari\Temple of Elemental Evil\TOEE4.DAT
    C:\Program Files\Atari\Temple of Elemental Evil\ToEE_Manual_ENU.pdf
    C:\Program Files\Atari\Temple of Elemental Evil\whatsnew.txt
    C:\Program Files\Atari\Temple of Elemental Evil\zlib-1.2.1.dll
    C:\Program Files\Atari\Temple of Elemental Evil\_sre.pyd
    C:\Program Files\Atari\Temple of Elemental Evil\_sre_d.pyd
    ========================================================
    FI_DetectGameVersion: Detecting the game installation version...
    FI_DetectGameVersion: Looks like Patch 2 or better [OK]
    FI_DetectCurrentMod: Detecting currently active module...
    FI_DetectCurrentMod: Detection complete. [OK]
    FI_FirstTimeCheck: Looking for TFE-X.ini...
    FI_LoadInit: Loading TFE-X.ini...
    FI_CfgMagic: toee.cfg magic at work, flag 1 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 2 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 4 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 5 reached.
    FI_UpgradeCheck: Checking to see if the scan-and-upgrade was triggered.
    FI_BuildModTable: Building modlist for the module table...
    FI_BuildModTable: Clearing old module table...
    FI_BuildModTable: Parsing 'C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.tfm'...
    FI_BuildModTable: Obtaining description entry for C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.tfm...
    FI_BuildModTable: Dup check for C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.tfm...
    FI_BuildModTable: Writing C:\Program Files\Atari\Temple of Elemental Evil\Circle of Eight Modpack 5.5.0 BETA.tfm to the table...
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_BuildModTable: Parsing 'C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.tfm'...
    FI_BuildModTable: Obtaining description entry for C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.tfm...
    FI_BuildModTable: Dup check for C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.tfm...
    FI_BuildModTable: Writing C:\Program Files\Atari\Temple of Elemental Evil\KotB_Demo_1.1_Final.tfm to the table...
    FI_BuildModTable: Parsing 'C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfm'...
    FI_BuildModTable: Obtaining description entry for C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfm...
    FI_BuildModTable: Dup check for C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfm...
    FI_BuildModTable: Writing C:\Program Files\Atari\Temple of Elemental Evil\Temple of Elemental Evil.tfm to the table...
    FI_SelectTableItem: Selecting active module in the table...
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_CheckDupIntro: Checking for dups (flag 1)...
    FI_CheckDupIntro: Checking for dups (flag 2)...
    FI_CheckDupIntro: Checking for dups (flag 3)...
    FI_CheckDupIntro: Checking for dups (flag 4)...
    FI_CheckDupIntro: Checking for dups (flag 5)...
    FI_IntroMovies: Checking if the intro movies are enabled...
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_Lockout: Read lockout call (flag 0).
    FI_InitHappy: [HAPPY] TFE-X initialization complete.
    FI_Play: Getting ready to start ToEE...
    FI_Play: Reached flag 1.
    FI_Play: Injecting MAX_HP_PER_LEVEL...
    FI_Play: Reached flag 2.
    FI_Play: Injecting MAX_HP_FOR_NPCS_FROM_CLASS...
    FI_Play: Reached flag 3.
    FI_Play: Injecting MAX_HP_FOR_NPCS_FROM_HD...
    FI_Play: Reached flag 4.
    FI_Play: Injecting DO_NOT_SHOW_EXACT_HP...
    FI_Play: Reached flag 5.
    FI_Play: Injecting NO_HUMBLE_NPC...
    FI_Play: Reached flag 6.
    FI_Play: Reached flag 7.
    FI_Play: Reached flag 8.
    FI_Play: Reached flag 8a.
    FI_Play: Reached flag 8b.
    FI_Play: Reached flag 9 [CFG_MAGIC_ON_STARTUP].
    FI_Play: Reached flag 10 [BOOT_TOEE].
    FI_Shutdown: Shutting down FIFI debugger interface...
     
  8. Ranth

    Ranth Established Member

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    So you 'successfully' activated the mod and this occurs when you hit Play?
     
  9. rnblue

    rnblue Member

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    Thanks for the reply.

    The answer is yes. My cursor also turned into a disk with an arrow.
     
  10. rnblue

    rnblue Member

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    Although I have the cd I went ahead and used the no-cd crack and that appeared to fix the problem.
    Thanks
     
  11. xraygord

    xraygord Member

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    Hey guys. Well just decided to give TFE-X a go again. Anyway I followed the usual installation instructions, but when I go into the ToEE folder after I extracted, I cannot find the TFE-X icon I am supposed to click on. Any help?
     
  12. Darksabre

    Darksabre Member

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    Umm... is there a known issue with Windows 7? Just yesterday, I was running just fine in Vista, by running the front end as administrator. Installed Windows 7, and now the program won't load. More specifically, it launches TOEE ok, but the game crashes every time as it reaches the end of the blue progress bar (initializing sectors?). Sorry if this is discussed somewhere else... feel free to point me in the right direction.
     
  13. Darksabre

    Darksabre Member

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    Anyone? A little help?
     
  14. mooses

    mooses Member

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    hmmm. Try extracting again plz. sometimes everything does not come out.
     
    Last edited: Feb 12, 2010
  15. mooses

    mooses Member

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    I am sorry, I dont know. However may I suggest informing one of the moderators? If everything fails and they cant help you then you might have to revert to Vista or wait til the next toeefx comes out. Sorry dude.
     
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