hmmm? so are you saying that i've managed to pick the ranger version with the two barbarians that i tested this with? :chew:
041 Confirmed Uncanny Dodge does not prevent flatfooted characters from being Sneak Attacked. It does, however, correctly allow them to apply their Dex bonus to AC while flatfooted. If I am reading this correctly, there is no bug here. Only Improved Uncanny Dodge negates Sneak Attacks from flanking (and flanking bonuses) unless the sneak attacks are made by a rogue 4 levels higher. ADDRESSED 079 Confirmed Druid gets only 1 attack in a form allowing multiple attacks. Actually, they keep using their BAB for # attacks. ADDRESSED 082 Confirmed Inspire Greatness: doesn't add additional hit points, not available until lvl 10 (should be lvl 9). Multiple Inspire Greatness icons above character portrait (?). Actually, they do get temporary hp which only show up when character gets hit. The other benefits of this spell do not work. ADDRESSED
Looking over this list with a modern eye ... Bugs 001 - 050 001 and 012 changed to misreported as they deal with general pathfinding failures that we've come to understand are normal for ToEE. 015, 038, 045, and 046 have since been fixed. Bugs 051 - 100 059 no longer relevant due to Humble NPCs. Bugs 101 - 150 123 marked as misreported - it stands to reason that if you have no room in your inventory, you won't be able to add a scribed scroll to your inventory. 136 since fixed. Bugs 151 - 200 180 - since been fixed. Bugs 201 - 250 244 since fixed. Bugs 251 - 300 259, 261, and 282 since fixed. 283 listed as misreported until we know whom and when and where. Bugs 301 - 350 315 no longer relevant due to Humble NPCs. 319 (heh), 325 and 327 since fixed. Bugs 351 - 400 No change. Bugs 401 - 450 436 changed to misreported - just a sectoring issue that can be corrected if instances are given. 442 since fixed. Bugs 451 - 500 464 since fixed. Bugs 501 - 550 508 since fixed (again, same as 282) 516, 517, and 533 changed to misreported. 547 changed to confirmed. Bugs 551 - 600 564 since fixed. 565 and 566 changed to misreported as they are not really bugs.
Merged the ToEE Bug Report thread reports with this one and deleted that one as having two threads was redundant.
I don't think this is a mis-report Gaear. IIRC, Ted posted once about how there are indeed unviewable/unaccessable inventory slots that he used for something or other (spell objects maybe?) It sounds like the bug post says scribed scrolls go into these unusable slots if regular inventory is full. Note that the bug report says further attempts to scribe the same scroll also fail. It sounds like the subsequent attempts to scribe stack on the previous scroll - in the unusable/invisible slot.
Yeah I get that, I just don't see why it's a bug in the strict sense. The scribed scroll is doubtless going into a null inventory spot, so if that's a bug, it's the 'null inventory spot' bug. That's not something unique to scribed scrolls, as you'll have other things go down that drain - reward items, etc. - if your inventory is full. At the best, it's a bug in the same way as saying that getting lag in the air and earth nodes are two different bugs. At the worst it's not a bug at all, but a flaw that results in things happening the way they should. (No room in inventory = nothing added to inventory.) The unscribable scroll side effect is unfortunate, but I still don't think it elevates it to unique bug status. Regardless, it will never be 'fixed' anyway.
Interestingly, I think quite a few of these bugs can be fixed now without too much trouble ... ~ FIXED starting with 7.3.0: 050 060 277 344 474
Hi guys, it seems I've encountered this bug I've encountered some ogres and cast Obscuring Mist to fight them off, however when trying to hit my Fighter with Blind-Fight feat kept failing concealment checks and only seemed to reroll a couple times (out of maybe 30+ fails). Looks definitely broken to me. any thoughts on whether it's going to be addressed?
316 Summoned demons (eg Balor) still have power gems in their inventory when they die. Has been fixed by changing their invensource in protos.tab. Not sure which modpack did it but I think it's Co8 5.something. ~ 341 Ending cutscenes shows Thrommel dead even if resurrected/raised in-game. Was fixed in Co8 5.something (casting Raise Dead now executes the san_resurrect script, which Thrommel has). ~ 407 Demonic allies summon demons not on your side. Again, fixed (the non-guardian version don't summon anything anymore, summoning has been removed from their spell lists), probably in 5.something too. ~ 414 Potion of haste does not work. Another silent fix, it appears. (I think the problem was that it was using Sorcerer level, which for non-sorcerers resulted in 0 duration, thus not working - fixed in Co8, probably a long time ago). Either way, I've tested it and it worked fine (the duration was 5 rounds, when drunk by a Fighter / barbarian). ~ 416 Healing summoned demons makes them hostile. Another one? Could not replicate on summoned Glabrezu + Heal Light Wounds. ~ 494 Any character with craft arms and armor is being allowed to make +3 items with any other craft abilities they have the prerequisites for, regardless of their level. Is this still a problem? I can't replicate it, might have been stealth fixed too. ~ 503 When crafting, if you craft each + bonus one at a time you only are charged 80 experience points for each crafting instead of the normal amount. This also applies to other crafting items as well, such as making a holy longsword for only 80 xp more. Was fixed by Spellslinger. Verified that the above is no longer the case. ~ 511 While elmo gets the improved two weapon fighting feat, the bonuses never apply. This was either misreported or fixed, as it seems to work fine. Possibly it existed in the old NPC levelling system. ~ 556 Trip bug that caused the defender to use the attacker's Dex modifier for the Trip Check if it was higher - fixed http://www.co8.org/forum/showthread.php?t=11454
I've tried to search for this bug report but to no avail. There is no Skill Focus (Sleight of Hand) in the feat menu, nor does protos.tab recognize it.