The Animal Companion Problem

Discussion in 'The Temple of Elemental Evil' started by Gaear, Jan 30, 2013.

Remove all ads!
  1. LionXavier

    LionXavier Werelion Monk

    Joined:
    Mar 23, 2008
    Messages:
    14
    Likes Received:
    0
    As zugschef points out, there are notable differences between the Improved Trip feat and the wolf's Trip (Ex) special attack. Namely:

    -With Improved Trip, you attempt to trip a foe with a touch attack and obtain a free melee attack against him if succeded. With the Trip (Ex), the trip is attempted after a successful melee attack to the foe (just imagine a wolf, after biting someone, keeping momentarily the bite grip to try to take him down.)
    -With Improved Trip, you gain a +4 in the trip strength check (as if you were one category bigger). With the Trip (Ex), you only gain a generic +1 to the check.
    -And, more important, with Improved Trip the foe DOES have the chance of counter-tripping you (just try it in ToEE), while with Trip (Ex) is explicitly pointed out that he doesn't.

    That last difference is precisely the reason I didn't suggest to simply give the Improved Trip feat to the wolf in the first place; 'cause if the wolf is counter-trippable, let's face it: it will be lying on the floor most of the time, making it more worthless than it is now.

    @ Gaear:
    It's OK, man. You have done more than enough to try to improve this feature of the game, and I thank you much for it. Just keep this in mind in case you sometime are bored and want to experiment with ToEE AC again :thumbsup:
     
  2. speedy

    speedy Member

    Joined:
    Feb 28, 2013
    Messages:
    16
    Likes Received:
    0
    Sorry to be annoying, but no way to turn this feature off, right? To make animals react like real animals do.

    I very appreciate this try and all other work of you Gaear anyway. Thanks for this.
     
  3. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    Sorry but no, there is no off switch. ;) It's by necessity very deeply integrated into the mix.
     
  4. MB

    MB Member

    Joined:
    May 25, 2005
    Messages:
    97
    Likes Received:
    0
    Just a thought. Is there a way to make a spell permanent? For example could charm animal be made permanent? That way when a ranger or Druid summons their AC they could cast charm animal spell on it. Just a thought.
     
  5. kylan271

    kylan271 Established Member

    Joined:
    Jan 29, 2009
    Messages:
    192
    Likes Received:
    0
    I am on 7.7NC and yeah my poor 1st level Mage down to -1hp got snapped at by my Druid's AC and killed. It seems the command to coup-de-grace any nearby enemy is in effect,as seen him bite dying goblins also. I do not think the AC can recognise friend from foe,in its AI behavior?
     
  6. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    It most certainly can, as ACs don't attack you generally and they never go hostile (red).
     
  7. kylan271

    kylan271 Established Member

    Joined:
    Jan 29, 2009
    Messages:
    192
    Likes Received:
    0
    Strange,so why do they nip at your own party???? I like the new AI you gave them,but I have to keep my AC's away from dying PCs.
     
  8. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    It must be some kind of targeting issue with the 'approach' AI command. There is nothing in the AI telling them to attack anybody.
     
  9. Hugh Manetee

    Hugh Manetee Established Member

    Joined:
    Sep 18, 2007
    Messages:
    547
    Likes Received:
    0
    I've experienced the same thing a druids animal companion who goes feral and attacks an unconcious pc.

    In one hilarious encounter a summon black bear was bitten on his behind by one of Lareth's spiders he then spent his turn running in circles around Lareth.
     
  10. ConjurerDragon

    ConjurerDragon Established Member Supporter

    Joined:
    Jan 21, 2013
    Messages:
    387
    Likes Received:
    14
    I had similar experiences as well.

    In one fight my rangers animal companion (Jackal) simply stood there and guarded. But not next to one of my characters who advanced towards the enemy but far behind them at the spot where the fight first started. Perhaps because none of my characters was hurt?

    In another fight one of my characters was badly hurt and the Jackal actually moved next to that character. But when an enemy came close the AC attacked my wounded PC once.

    So I find it good that the AC readies an action to attack when an enemy closes in - and no longer runs towards the next enemy, even if the way is so long that it can´t even attack the enemy in the same round.

    But I´m not happy with the current AC AI either.

    How does the skeleton AI work that makes them move a 5 foot step away from the enemy after attacking? Couldn´t that be used for the AC?
     
  11. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    751
    Likes Received:
    81
    Animal companions don't have longspears - skeletons move so you concede an AoO unless you approach by 5' step yourself
     
  12. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    Yes. As detailed above, they will only go to an ally if there is one below 50% HP.

    I'm not sure why you'd want an AC to use a five foot step ...? NPCs use them to avoid provoking AoOs while carrying out provokable actions, like drinking potions or firing ranged weapons.
     
  13. ConjurerDragon

    ConjurerDragon Established Member Supporter

    Joined:
    Jan 21, 2013
    Messages:
    387
    Likes Received:
    14
    To avoid a full attack by an enemy who has multiple attacks.

    In my current game of version 7.7 the Assassin tumbled around my entire party in a wide arc - to attack the animal companion of my ranger. Could it be that he targets the party member with the lowest armor class?
     
  14. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    I still don't follow. You want the AC to five foot step around the map on every turn?

    Target low AC is among the assassin's AI commands, but not the only one. More likely is the fact that NPCs tend to prioritize summons and ACs and spiritual weapons and stuff like that.
     
  15. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    751
    Likes Received:
    81
    There is nothing stopping enemies taking a 5 foot step as part of their full attack sequence (like all my pcs) apart from the fact that it isn't written in their AI apparently.......
     
Our Host!