Re: Co8 5.0.0 beta 1 thread I couldn't replicate your bug Kalshane, so I'm not convinced it actually exists (no offense meant). The Vrock cast his spores just like he did in 4.0.0 for me. As for Liv, she added a work around because she couldn't fix the spell I fixed. That is evident from the commented out line in the san_start_combat script. @Krunch: I haven't been able to replicate your bug either. Until I or others do, I can't really do anything about it. And please, stop posting "Reminder" posts. I take all bugs reported here seriously and try to replicate them. Your bug reports are no less and no more important than anyone elses. One post is enough. I will get to them when I can.
Re: Co8 5.0.0 beta 1 thread So in your 4.0 the Vrock doesn't cast it as a free action every three rounds? Weird.
Re: Co8 5.0.0 beta 1 thread No. Sometimes the particles fly every three rounds, sometimes they fly every round, but only the first round ever has any effect. Occasionally he gets one off as a free action the first round and casts mirror image at the same time, but that is rare. Actually, the workaround Liv did seems to me to be more buggy that the bugged spell. Often the spore effect on the characters doesn't go away, and whether it fires or not is a crap shoot.
Re: Co8 5.0.0 beta 1 thread No moathouse ambush? I took Furnok, Zert, the big fighter and the monk to the moathouse on an earlier excurisons and they became frog food. I suspect that them being out of the game prior disabled the triggers for the ambush. I'm on my 4th or 5th go-around with 5.0 and if it wasn't for my console/protos buffed-up Fruella I'd give it up. I like the sober Elmo, but I detest the lvl4 Hedrack/Iuz thing. Iuz has 790HP. Ridiculous, Way out of context but entertaining. Now if I can find Verbobonc.
Re: Co8 5.0.0 beta 1 thread You've passed it: the trigger is back up a couple levels if I am not mistaken (you don't think I have time to play this game do you?) And if killing off Zert and co before the ambush stops it from happening, I would think it is working properly Ok, here are the latest updates for Ron: this adds more equipment options (not just buying his gear, but haggling for it if u have a decent Appraise score). He won't sell on immediately joining the party though, you have to win his trust first (that automatically happens in time, you don't have to find some secret trigger). Also, he now has a different 'yes' response as requested. Mp3s can b found with the old ones in the 'comments on Ron' thread. An update of Ron's ability scores will occur in the next major update but you seem to have to start a new game if you have him in the party. Unzip this somewhere then put the folders in the data folder (or move the files by hand, its not hard ). [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes, including Ronald's updated ability scores.
Re: Co8 5.0.0 beta 1 thread I'm curious if anyone knows the classification for spiked gauntlets? I have a rogue using two and I would like to know what to specialize in later.
Re: Co8 5.0.0 beta 1 thread They are actually classed as 'spiked_gauntlets' so look for that in your feat list. Not sure if it will come up or not.
Re: Co8 5.0.0 beta 1 thread ???? Cuchulainn's new opening menu strange... i installed the fix... and the oening menu shows the new one in back ground... and then the other one in front of it... whot's wrong?
Re: Co8 5.0.0 beta 1 thread Hmmm, strange. Just to make sure I'm undersatnding you right, you're getting both a centered tagline and one to the right? If that's the case could you make sure the centered line has the last "0". If it just says 5.0 instead of 5.0.0 then I must have mixed up the files and you've got the old MainMenu_Title_1_0.tga and the new MainMenu_Title_0_0.tga. I'll d/l the zip and check it out. Cuchulainn. --Edit OK the files in the zip are right. Is anyone else having this problem? If anyone else reports it, Blue could you please check the 1_0.tga that's in the Cumulative Fixes and see if it's the right one. If no one else is seeing this, pipetta try just reinstalling the CF.
Re: Co8 5.0.0 beta 1 thread Okay. That will teach me not to watch the roll window the whole fight. It goes off as a free action consistantly for me, but I never checked to see if the graphics going off actually affected anything. Yes. And St. Cuthbert has 1,000, per the 3.5 rules. You've got a party of 10th level characters fighting a god. You expect it to be easy? Hell, they're both missing all their spells and a wide array of powers. The fact that they're willing to try to slug things out instead of just vaporizing the PCs on the spot is a blessing. Seriously, though, there were a lot of complaints about how easy Iuz and St. Cuthbert were to kill. That's no longer an issue. Unrelated, I'm thinking I should re-spec Darley again. As it stands she's pretty damn powerful and is more of a kludge than anything else. I'm thinking I should change her to a regular half-fiend sorcerer, with no natural attacks in her "human" form and then give her claw and bite attacks (per half-fiend) and untrippable (to reflect her wings) in demon form and get rid of her extra hitdice. Thoughts?
Re: Co8 5.0.0 beta 1 thread >The dire bear pic is still messed up, black square w/ white arrow. The dire boar has the same problem, I believe. This is summonable with one of the Wizard Summon Monster spells, I think level 6? The Orb of Golden Death is described as an "artefact", rather than an artifact.
Re: Co8 5.0.0 beta 1 thread Correct. If the Big 3 are already dead, they won't rise again to attack the party when they leave the Moathouse. Although that would make one hell of a ghost story. Edit: @Cuch - after installing the latest CFs I get no new Co8 tag at all. :scratchhe This makes me wonder . . . I notice that Toffee still defaults to Co8 4.0.0 when it's launched. We're not all installing the Cumulative Fixes to our 4.0.0 games, are we?
Re: Co8 5.0.0 beta 1 thread If you want it to default to 5.0.0 just select 5.0.0 and save your settings. I know that 4.0.0 automatically saved the settings for you in the installer. Maybe since this is a beta it doesn't change the default automatically, but will in the final release. As far as applying patches the data directory is always the last module run. i.e. if the last module you ran before you patched was 5.0.0, then that is what you are patching over, regardless of which module is highlighted in the Front-End