Re: Co8 5.0.0 beta 1 thread Hmmmm... thats been reported before, but it still marks another bug: you should lose the map the instant you appear, but sometimes the enemies KOS thing kicks in before the leader can chat (which fires the remove-map thing).
Re: Co8 5.0.0 beta 1 thread My party did not give them time to talk. My party saw Drow and, immediately, attacked...to use military jargon "terminate with extreme prejudice" [kill on sight without hesitation and regard]. That script was not executed because I never gave them time or opportunity to talk.
Re: Co8 5.0.0 beta 1 thread Here's a cropped screnie of the beta tagline. I made it quite simple as that's what I was picturing, but it would be easy to change. Although to make it more complex without being pixelated it would have to be larger. Let me know. Cuchulainn. Edit.. Updated
Re: Co8 5.0.0 beta 1 thread @Cerulean the Blue I just included the one file I altered, it goes in "data\art\interface\mainmenu_ui". Just let me know if you want anything changed. Cuchulainn. Edit.. Replaced with the centered version (sorry I didn't get it done before you put it in the CF Blue) [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes (yes, the new one).
Re: Co8 5.0.0 beta 1 thread Is there a reason that no summoned creatures from summoned spells type IV through VII [cleric + wizard + druid] will not attack anything in the room with the three giants in it [on the 4th level - the room where Kella stands outside that room]? Or, is something about that room broken? I have tried multiple times with summoning different types of critters before the fight, during the fight, and after the fight [critters summoned after the fight will follow the party to the next room and will attack the three ettins when combat starts] - nothing that is summoned will attack the giants in that room is what I have experienced. [EDIT] Not even Spiritual Weapons will attack the giants in that room.
Re: Co8 5.0.0 beta 1 thread It looks good. Would it be much work to center it under the Main title? It's just my personal preference though. You might wait until a few others have weighed in on it before you do anything more. @Krunch: Hmm. I don't know of anything special about those giants or that room. I have noticed some of the new summoned creatures just stand around and don't attack. I will look into it.
Re: Co8 5.0.0 beta 1 thread This should fix the problem with not being able to give directions out of the temple, if you need a spoiler see: http://www.co8.org/forum/showpost.php?p=31394&postcount=1 @krunch – Here it is thanks for reminding me this needed fixed, do you mind playtesting it? Note 1: For this to work properly it must be run from a save before you have been inside of the Temple. Note 2: Download and extract into ToEE root directory. Make sure that 5.0.0 was the last module run first. Note 3: Make sure to download and install the cumulative fixes after this is added to ensure that your installation has all the latest fixes. (With all the concurrent fixes and modding going on, it ensures that all files are up to date. [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes.
Re: Co8 5.0.0 beta 1 thread @rufnredde: It worked...wonderful. [EDITED by krunch] @CtB: Please add the fix rufnredde made for Countess Tillahi. If a party enters the temple on its first entry by means other than using the door of the first level, the party can now has the option to click a dialogue line to offer valid directions for Countess Tillahi and Sir Juffer to leave the temple. It looks like a MOB and script change. [EDIT by Cerulean the Blue] It will be in the next update Krunch. I have something else in the works and I'm not updating till its done.
Re: Co8 5.0.0 beta 1 thread Would anyone who is going to make any dialogue modifications please specify that clearly here? If the modded dialogue is for one of the NPCs slotted for getting a new voice, I'll need to know the changes. @Cuch, I think centered is better too.
Re: Co8 5.0.0 beta 1 thread Centred, though I know this may mean hacking 2 files and splitting them [Edit] Wow look how much lighter the title is than the rest of the letters
Re: Co8 5.0.0 beta 1 thread Sounds like a resounding "Centered". You guys all just live to be pain in my a** oke: No it'll just take a few minutes, only hard part is lining up the split. I can probably whip it off inbetween dropping the kid off at school and work in the morning, should be up by my lunch break at the latest. Cuchulainn.
Re: Co8 5.0.0 beta 1 thread Bugs and such: In the 4th level of the Temple, the eastern room with the bugbears and ogres is missing a large number of bugbears and ogres. There's only 4 bugbears and no ogres in the main room. There do seem to be two ogres in each place that there used to be only one in the side rooms, though. But there's still a dozen or so bugbears that are MIA. Also, the ogres and bugbears in the side room do not react to the 4 bugbears in the room being killed and only attack when the PCs approach the doorways of their individual rooms. Iuz's dialogue after being summoned works fine (it was a cool surprise) but when the conversation is over, combat has to be re-initiated manually. (BTW, the new and improved Iuz makes that fight very tough, as he can drop a PC each round if he gets to make more than one attack. I was watching my PCs getting dropped like flies [as they should, he's a frickin' god] and going "Come on, Cuthbert. Any time would be good." Any one who manages to actually kill Iuz without cheating fully deserves the ridiculous amount of XP they'll get. Though I'll be amazed if someone actually pulls it off.) Of course, when Cuthbert did appear he was facing the wrong way and the dialogue with Iuz didn't trigger. Any way to fix this? I know this isn't a result of the mod, but simply a bug in the original game, but it's really annoying when it happens. Of course, I normally avoid the situation completely by throwing everything I have at Hedrack and drop him before he gets chance to summon Iuz. The Hezrou Guardian did the animation for his Stench, but nothing actually happened. Same goes for the Vrock Guardian and its Spores. Attempting to swap 6th level cleric spells for cure spells brings up "Inflict Minor Wounds" instead of "Cure Moderate Wounds, Mass". Mass Bear's Endurance is very cool and is currently my favorite pre-boss fight buff. I Disintigrated a bugbear for the first time and let out a little cheer. The spell works and looks amazing. Also, thanks to whoever fixed the damage type in Holy Smite and Flame Strike. I hit the Vrock with the former and was very pleased to see it work correctly.
Re: Co8 5.0.0 beta 1 thread Verbonic Bug: apparently when u try to use the "guest book" in VERBONIC INN to change a PG the game Crashes!!