The 5.0.0 beta 1 Thread

Discussion in 'General Modification' started by Agetian, May 8, 2006.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    I'm pretty sure they're right, but an extra pair of eyes wouldn't hurt. Take a look at them by all means, just bear in mind I used the FR Underdark book whe I made them (Drow are a bit tougher in there than the MM ;)).
     
  2. Gaear

    Gaear Bastard Maestro Administrator

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    Re: Co8 5.0.0 beta 1 thread

    Request: can anyone who has created new characters (Allyx, Ted) please post them here with their ID numbers for consideration for voicing? If you don't want to spoil, could you PM them to me? I'm trying to keep a complete list. Also include modified characters if you would - I'm thinking the likes of Nybble from the Moathouse and Verbo-mod. Thanks.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    @ Gaear; Did you want proto ID numbers? or dialogue ID numbers?
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Re: Co8 5.0.0 beta 1 thread

    Whatever number it is that's associated with NPCs in their sound folders and .dlg files. For example, Elmo is "00091elmo."
     
  5. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    Alright. I'll give them the once-over. I don't have any FR materials, unfortunately. What are the major differences from the SRD?

    I really wish for these things instead of the "in addition" they'd just list the specs straight out. It's annoying having to check both the high elf entry and the drow entry to get the full story. /rant
     
  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re: Co8 5.0.0 beta 1 thread

    I wonder why 'Drow' aren't a copyrighted term?
    Well perhaps Lady Zorn might like a crack at my chick in the Gnarley Forest. Thats 00276Witch.dlg.
     
  7. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    Okay, Allyx, I gave them a look over and PMed you my thoughts (so as not to spoil anything for folks here. I doubt they need to know the exact classes and levels of the drow encountered. :) )
     
  8. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: Co8 5.0.0 beta 1 thread

    The Cumulative Fixes have been updated with:

    -Allyx's Verbobonc Fix part 7

    -Kalshane's Kobold Fixes

    -The Kobold Sergeant's CR has been reduced (hopefully in a correct fashion) by 2. (This is my indirect way of saying I agree with you, Kalshane)
     
  9. Endarire

    Endarire Ronald Rynnwrathi

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    Re: Co8 5.0.0 beta 1 thread

    One thing that does not seem fixed is that wizards get 2+INT bonus spells at L1 instead of 3+.

    -EE
     
  10. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: Co8 5.0.0 beta 1 thread

    Endarire, that I believe is a hard coded bug, and not quite within our abilities to fix at this time.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    Thanks Kalshane, I've edited this protos based on your recomendations except for those high level spells (for reason's see the PM I sent you - but then I may put them in later, who knows).

    [EDIT] Heh, forgot to add in the kobold fixes and the - to the gladiator armor check penalty.

    Please re-download.

    [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes.
     

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    Last edited by a moderator: May 22, 2006
  12. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    00161female prisoner 1.dlg and 00373Jenna.dlg (same character)
    00162female prisoner 2.dlg and 00337Tinafer.dlg (same character)
    00236heroicmerchant.dlg and 00331trader.dlg (same character)
    00237sadmerchant.dlg and 00333trader.dlg (same character)
    00078gnome1.dlg and 00374Nybble.dlg (same character)
    00338Viscount.dlg
    00330Assassin_leader.dlg (deep husky voice please)
    00382Lerrik.dlg (short)
    00383Prince_Zook.dlg (short)

    And one other that may be possible to do with existing voice files (I'll PM you about this one to avoid giving out my most secret spoiler).
     
  13. krunch

    krunch moving on in life

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    Re: Co8 5.0.0 beta 1 thread

    @Blue: Did you fix the bug where the pop-up window for a random map screen encounter shows a number of monsters that is less than the actual number of monsters? I have seen this bug many times. It shows less monsters than what is actually in an encounter every time.
     
  14. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    I understand your reasoning, but without those spells the players are getting more XP than they should. I would recommend either reducing the level of the character in question or else trade those 3 class levels in for levels in Fighter and use the 2 bonus feats from that to give her a boost. You wouldn't even neccessarily have to spend them on fighter feats, as long as she had two feats from the Fighter bonus list, she'd be legal from a pure stat standpoint (one can assume she took the three fighter levels earlier in her career, as appropriate for the feats.) Though that would require some re-working of her skills.

    Another option would be to give her ability scores a further boost to make up for the missing spells but keep her appropriately tough for her CR.
     
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    Hmmm, ok, maybe i'll do a little more playtesting and figure out how exactly she should be set up, she's pretty kickass already, but I like a tough fight as much as the next person, (besides getting my ass kicked by one of my own creations (or should that be re-creations?) gives me some kind of perverse pleasure - glutton for punishment.
     
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