TemplePlus Wishlist Thread

Discussion in 'TemplePlus' started by Sitra Achara, Sep 19, 2013.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    Re: Top 15 annoyances in ToEE

    But how will he cross that river?:scratchhe
     
  2. Hugh Manetee

    Hugh Manetee Established Member

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    Re: Top 15 annoyances in ToEE

    He can drift in on a boat from nulb with all the crew missing.
     
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re: Top 15 annoyances in ToEE

    And when the party find the boat, a huge black dog jumps out and runs off... we can mod that!
     
  4. Hugh Manetee

    Hugh Manetee Established Member

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    Re: Top 15 annoyances in ToEE

    Then Meleny and her sister start looking a little peaky, and the cheese maker starts collecting bugs.
     
  5. Holywhippet

    Holywhippet Member

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    Re: Top 15 annoyances in ToEE

    I'd have preferred a looting system like the old game Jagged Alliance 2 used to have. You could call up a sector inventory which showed you everything you knew of in the area. That way you could grab whatever you want without having to move around on the map etc.

    Another feature that seems to be missing from the game, unless I've overlooked it, is an option to heal up your party while resting. Some of the old gold box D&D games had a fix option where your party would continually rest then cast healing spells repeatedly until everyone was back at full health.
     
  6. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: Top 15 annoyances in ToEE

    There is a "Rest Until Healed" option in the rest menu.

    I wonder if it takes into consideration healers casting spells.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    Re: Top 15 annoyances in ToEE

    It doesn't. But time doesn't matter a lot in ToEE anyway (scheduled events like reward encounters etc. aside).

    The JA2 system is great, for sure (and in lots of other araes too).

    Also, I'm not the only one who read that as 'looking a little perky', right?
     
  8. BenWH

    BenWH BGPHughes

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    Re: Top 15 annoyances in ToEE

    In no particular order:

    1. Protection from Evil preventing you casting spells on your own characters.
    2. The sheer slowness of snakes, Galeb Dur and one or two others.
    3. The slowness of the arrow and bolt animations.
    4. The weird desyncing of the shock visual effect from arrows.
    5. The lack of a corpse glow for Black Jay's ring.
    6. The fact that hotkeys don't 'stick' between games (probably my top one actually)
    7. Sneaking speed - just can't be bothered with it!
    8. Weird fear/Readiness bug where the next character loses action points, or the the next character's radial menu shows up instead of the current one.
    9. The lack of reaction in some monster groups (e.g. campfire random encounter, lvl 2 ogre corridor group)
    10. Scather bug.
    11. The sheer uselessness of counterspell (though I think that is D&D's fault!)
    12. The lying of the alt key/movement map when mapping out your movement, so that you move very slightly more than desired and lose an action (this is a big one!).
    13. The difficulty in finding thrown spears when thrown anywhere near a door!
    14. The fact that thrown bottles are not destroyed (oil, holy water, etc)
    15. Granting 1 HP on level up. I know it's in the rules, but no DM ever forces it!
     
  9. twisty

    twisty Morose Marauder

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    Re: Top 15 annoyances in ToEE

    I really find the following things annoying:
    • Being unable to talk or select certain actions because an NPC in my band of adventurers is indadvertedly at the beginning of the group
    • Having to backtrack through the temple and other large areas
     
  10. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: Top 15 annoyances in ToEE

    SA recently released a method of expediting temple travel based on what parts of the temple you have already explored.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Top 15 annoyances in ToEE

    15 ToEE annoyances?

    I can only think of 11 so far:
    1. I played ToEE too damn much
    2. I hacked ToEE with a rusty blade (no previous coding experience) too damn much.
    3. Dialogue file editing.
    4. .DLL hell!
    5. Python scripts confuse me.
    6. Atari (AKA) wankers.
    7. Troika died. :(
    8. Node lag.... ugh!
    9. Zuggtmoy was never as tough as she should have been... (until I upped the stats for Krunch to test)
    10. Keep on the Borderlands isn't finished yet.
    11. 495 mb Co8 modpack? o_O
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re: Top 15 annoyances in ToEE

    They don't get used up unless they hit, which can be a bit silly: I tihnk I mentioned earlier about being in a combat where an AI follower and a kobold were throwing the same bottle back and forth at each other. That was somewhere between 'very cool' and 'not quite realistic'. But some of them (particularly the acid) may not be set up correctly: that can be fixed.
     
  13. zugschef

    zugschef Established Member

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    Re: Top 15 annoyances in ToEE

    What do you mean?
     
  14. Gehennis

    Gehennis Established Member

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    Re: Top 15 annoyances in ToEE


    I think he means that if you haven't selected 'Max HP on Leveling' from the front end there is a good chance that- based on your character's Con score- that they could just get 1 HP when gaining a new level...
     
  15. Borsook

    Borsook Established Member

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    Re: Top 15 annoyances in ToEE

    1. Pathfinding... it's just terrible, with some places even unclikable unless you choose just one character.

    2. Turn undead. It works fine theoretically, but until you hunt down those undead who ran away you cannot finish the combat.
     
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