What's up with Antonio's Mace? It is quite valuable for a non-magical item. Any answers to previous posting questions?
Antonio's mace is just valuable :shrug: Always has been. We can add Scorching Ray 1-a-day (hey that rhymes!) if necessary.
Don't do that! Then I would have to keep that mace along with all the other "I might find a use for that feature someday" stuff I collect. I already end up carrying around a dozen things I don't need and never use! Damn you Ted! :chairshot
I meant add Scorching Ray to the Flame Tongue (as he requested in his previous post). You're just upset because judging by your avatar, flame weapons do double damage
"Wanna play a little ball, scarecrow? I mean, Erkper?" Sorry, bad Wizard of OZ reference. However, if Erkper is a Frost Giant(??) worth his glaciers, he'll have a couple rings of fire resistance. Or at least some asbestos undies.
I suppose there is no way to change protos 'Flame Tongue' to include the burst quality (as per RAW). Anyone ever test out the Ki Strike (Magic)? I'm trying to think of what other critters it could be tested on besides the Salamander Nobles, where I am sure it doesn't work. And one more thing, I have no idea what I should be looking for on the Temple House Map.
If you're referring to the ruined farmhouse, there's a well with a ladder down to a cave that will lead you to either the broken tower or level 3 of the Temple. You may not be able to find it, UNLESS, you've come UP the ladder from the cave, AFTER entering the cave from the tower.
I'm on Temple dungeon 3 now. Are you referring to the rock that has to be moved in a circular chamer? More importantly, how do you enter the cave from the tower?
If you DON'T enter the cave under the tower with the big fight with Lareth's buddies freom the room with the leader's chest, how DO you enter that cave? Have you dealt with Smigmal and Falrinth yet?
I have not seen Falrinth or Smigmal. Ok, the cave you are talking about is under the tower. I probably didn't notice anything by the leader's chest. The game is too dark, especially in windows mode.
It's a secret door in the other back corner of the chest room, walk your mob in there and have your searcher do a concentrated search in that direction. This cavern will have two exits. You should be high enough level to survive...eventually...:evil_laug Enjoy, you lucky bastard! :thumbsup:
I have also noticed that the monk's unarmed attacks against the "Incorporeal Immunity (B,P,S)" of the Groaning Spirit are totally useless, but Lareth's Staff of Striking works just fine. Also, on Temple 3, I was attacked by a bunch of shadows (north of 4 Ogres) that did not make attacks vs party Touch AC; moreover, there was no miss chance against them. Actually, there was no miss chance against the Groaning Spirit either.
My mistake, chief; I got confused between the Flaming Longsword in PC's possession with the legendary Flame Tongue. I did check the proper Flame Tongue and it appears to function normally.
I resolved the Tower secret door issue by casting True Seeing on my Paladin - the NPC rogues could not see it. My full level 10 party quickly dispatched Falrinth and Smigmal - anticlimactically. Actually, I try to split up my party to have multiple, simultaneous battles; however, +20 stealth seems undetectable. So, now I found the Burnt Farmhouse. Anything else here besides the ladder? But I still don't understand the Ruined House map (which is actually what I had originally meant).
When the group dispels the Charm on Paida without killing Hedrack, her dialog options are as if the party was talking to her in Hommlet after having let her escape and walk home by herself (line 160 instead of, as I believe it should be, line 70). How does one fix that?