Separate names with a comma.
Discussion in 'General Modification' started by anatoliy, Nov 8, 2020.
Are the noncore armors we currently have properly flagged?
I have seen Armor properties marked correctly. There are only a few - like Twilight.
Here is list of all Weapon properties from the MIC: https://drive.google.com/file/d/1lt24hU57YBUzPfYLG19krhzaJD0kZxEo/view?usp=sharing
Cpp. The names should be in item_creation.mes.
I should be able to add the new column for gold price. I can look into adding the the list of properties.
I'm going to publish list of Armor properties later. Had to convert mic pdf to xhtml, then import to SQL Server, create Query to transform xml to table. And then to open it in the Excel.
Here is list of all Armor properties from the MIC: https://drive.google.com/file/d/1bvIgniN5phA6fP1iWiEbXAmPt4aP3ChE/view?usp=sharing
Ooh, mobility for feat-starved light armor wearers, and only costs +1. Me likey.
You should be able to add this to existing gear in protos.tab. Have a look at how the Ring of Evasion is done - it's not much more complicated than adding the feat to the Bonus column, as long as you spell it right etc. No weapon proficiencies.
Here is what I have now for displaying the properties of armor and weapons. It seems to work OK. Not quite as much room in the hover description as I would like but maybe it is good enough.
If you're trying to convince me it should go in the long desc instead, you've succeed I don't like the busy look...
Also listing the +1 string is unseemly, I think we can special case it with "AC bonus" prefix (or whatever you find in the game strings).
I think this looks a bit better.
@_doug_ , can you describe what you did in your code changes? I mean for modders like me))
Added a new column which is a fixed additional cost. I added code that displays all the effects on magic weapons or armor in the long description. I also added some more armor types. I am working on improving the requirements logic and will add two more armor types soon.
Would you like me to look into adding your new armors or do you plan to do that?