Temple + issue with WotGS

Discussion in 'The Temple of Elemental Evil' started by MrPhil, Nov 7, 2021.

Remove all ads!
  1. MrPhil

    MrPhil Member

    Joined:
    Sep 18, 2020
    Messages:
    30
    Likes Received:
    0
    I'm all set to defend Homlett against the Hextorite invaders, but I've hit a bug.
    After I leave the elder's house and fight and defeat Wakeland and his chums, the game pops up a 'opps - temple + crashed' message, clicking ok causes the game to exit.
    I've tried it three times, with the same result.
    A bit of digging led me to the templeplus.log file which give a bit more information on whats happening:

    [2021-11-06 18:40:26.117] [core] [info] Ending combat (enemies far from party)
    [2021-11-06 18:40:26.117] [core] [info] d20_mods_spells.c / _remove_spell(): removing spell=( Wind Wall ) on obj=( Hextor Elementalist )

    [2021-11-06 18:40:26.117] [core] [warning] Unable to spawn unknown particle system: sp-Wind Wall-END
    [2021-11-06 18:40:26.117] [core] [error] Trying to set object for invalid particle system handle: 1064507946

    Seems that the game is struggling to remove the graphic for wind wall.

    I can find windwall.py and .pyc files, but its not obvious to me what those do, so I'd probably better not mess with them :)

    I tried setting the particles to 0 in the options, but that made no difference.

    I'm using co8 mod 8.1.0, and my start up screen says version 1.0.84

    Two questions:
    Is there a way to fix this issue? Something like a missing resource file maybe?
    If not, is there anything I can do in game to get round it?
     
  2. MrPhil

    MrPhil Member

    Joined:
    Sep 18, 2020
    Messages:
    30
    Likes Received:
    0
    Update: Upon exiting the elders house, and before the dialog, by hitting 'C' for combat I can act before the elementalist casts his spell.
    Filling him full of arrows seems to solve the problem!
    Feels a little cheaty, but I'll live.

    Would still like to know if I'm missing any updates / files etc.

    Thanks
     
  3. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,518
    Likes Received:
    284
    This was reported recently - if I understood it rightly, it has to do with the number of targets Wind Wall can handle before it fails.

    Did you have a large party with lots of animals / commanded undead / other hangers-on?
     
  4. MrPhil

    MrPhil Member

    Joined:
    Sep 18, 2020
    Messages:
    30
    Likes Received:
    0
    I had quite a large party.
    I have 8 pcs - 6 rangers and a wizard and cleric. Each Ranger has bear.
    This is starting to sound a bit like that st. Ives riddle.

    Wizard + Cleric + 6 rangers + 5 bears + 1 panda = 14 all in
     
  5. hammyh

    hammyh Established Member

    Joined:
    Apr 24, 2013
    Messages:
    227
    Likes Received:
    36
    You avoided this bug in one of the 2 ways without a patch. Good job. The other way is to reduce the number of extra help.

    It is fixed in the next version of temple+. Indeed, it is the elementalist casting his special version of wind wall that causes this bug - when there is a very large party+extras. The rest of the campaign should run fine with those extra party numbers, though.
     
    Last edited: Nov 7, 2021
Our Host!