Assassin_leader.dlg (Darlia in Verbonc) needs a small change: reputation 24 = Initiate of Assassin's Group (kill someone for the traders) reputation 21 =Assassin of Lodriss He will only talk to you if you have one of the following conditions: bluff >9, 21=24=0 (option 72) 24=1, 21=0 24=21=1 Thus the only way you can talk to him is if you have not killed Lodriss or have both killed Lodriss and some innocent or have just killed an innocent. I suppose Lodriss was meant to add flavor to the dialog responses. *I'd suggest simply making condition 1: bluff >9, 24=0. Killing Lodriss should be irrelevant for this option. (in the past I usually just edited the .dlg, however I've searched enough on the forum to see that it is a common problem and thought to mention it now).