Sorry to say I have only tried the KOTB MOD 1 Time about 1 year ago, At the moment I have a low limimited bandwitdh with a data CAP so, I will be heading to somewhere else to Download this mod again. I just wanted to Let you know I have 3 different newer versions of dragons if you ever got interested in placing them into your KOTB campaign they could be downloaded (all 3) here at http://www.co8.org/forum/attachment.php?attachmentid=8243&d=1412109786 or here http://www.co8.org/forum/showthread.php?p=134757#post134757
:blink: Anyways, on with the show. Merry Christmas and happy dedication day (or any other holiday you are enjoying) from the KotB team. Work on the next release of KotB is coming along nicely with a content lock in place for mid-January and a release planned for February. More information when I'm less noggy :drunk:
Merry Christmas. I don't suppose you can tell me how to stop the merchants from going KOS after I kill the thieves guild?
Not yet. I have not forgotten your issues (nor that you posted a save game) but have been away from the latest-version testing PC I set up for a couple weeks now. Should be back in front of it on Monday and will make that a priority. (My modding PC - a laptop - stays with me as much as practical, if any one wondered.)
Just finished everything in this release using the GOG build on a old machine i managed to ressurect and now playing nicely with win8. Well done Shining one, et alii. It's been a long haul to get this far, can't wait for the next update!
Happy Australia Day from Australia, home of Australians and all things generally Austral :wave: Mainly posting this to apologise for my absence this last week, I was in Malaya laid out with bird flu, or dengue fever, or malaria, or something with flu-like symptoms anyway. Feeling much better now. February release for the next update still on track, though I will have something more definite date-wise at the end of the week.
Heh, I come on to write something and clearly the time is right Firstly, Happy Birthday to ME! As my present to myself, I absolve myself of that end of February deadline. Ahh, that's better. Progress is steady, but taking longer than expected (obviously) due to the myriad ways that the alignment-specific stuff has to be accounted for, and people could break it. Trying to bullet-proof it atm. Both the LG and LE alignment plots are 'finished' in that they can (in theory) be played through to the end, but as I test them I am not only finding bugs but also elements that don't fit / don't work / could be better. Trying to avoid railroading or stereotyped / clichéd scenarios without getting carried away. Also, the combats need tinkering. And, I am finding some stuff that was meant to work, but doesn't, that people didn't know was meant to be there and thus never reported (some missing tombstones, the alchemical lab in the Guild etc). The bits that were finished previously - updated artwork, the Orc Caves, the new 'economy' for the Merchant's Guild, some balancing changes - remain finished A better update (and hopefully a more accurate timeline) when I have gotten the plotlines to work buglessly, at least in a straightforward play-through.
Oh Shining One, Thanks for the updates and status and Happy Belated Birthday as well. If you need someone to assist in Alpha or Beta Testing things, I happily volunteer.
Happy Birthday! (you don't know me...) ;p ...anyways, I can't wait to play KotBL....thanks for making games for strangers!
Happiest belated to you Ted. Keep on shining, keep on keeping on! I will wait with giddy anticipation until the other aligns fall into line.