SA, when you say supports KoTB will this mean that KoTB needs to be the active module and then start Temp+?
Yes, you are correct. Module switching hasn't been implemented yet in the configurator so you'll have to do it via TFE-X.
When will the next version with Bard additions come out? Also, more importantly, when I install Co8 8.1 NC on a fresh install, and then temple+, do I need to apply any additional patches like the many fixes included in part 1 of http://www.co8.org/community/index....le-of-eight-modpack-new-content-edition.8742/ , or does temple+ fix those things for me?
I'll see if I can fit it in this release, otherwise it'll probably wait for the next one (probably a KotB support update in a week or two). The fixes from the above that were authored by me are already integrated in Temple+; Murlynd's Blasphemy fix, however, had escaped my notice until now it will be in for the next version (1.0.12).
Alright, v1.0.12 is out now. Didn't have time to do all the Bard high level songs, but I've fixed Inspire Greatness (which was otherwise pretty damn broken) and added Inspire Heroics. Multi-targeting bard songs isn't in yet either, will probably be added in a couple of weeks. As mentioned elsewhere, 1.0.12 now supports KotB too. I've even added pathfinding clearance information for the Outer Bailey. Other than that, it includes several fixes for issues pointed out since v1.0.11, and some under-the-hood preparations for Prestige Classes... I estimate that the first PrCs will be rolled out in a couple of months, gradually building up to include: Arcane Archer Arcane Trickster Archmage Assassin Blackguard Duelist Dwarven Defender Eldritch Knight Mystic Theurge
With suggestion, will we be able to get a radial menu of commands to give? I.E. Suggestion >Flee (fear effect) >Lay down (prone effect that Lareth uses on your characters constantly) >Attack enemy (attacks nearest enemy, like confusion ?)
Drop weapon and cast spell on allies/forget/miscast memorised spells could be additional options too.
Daryk I'd certainly join your excitement for the Eldritch Knight, but I am really waiting for the Mystic Theurge I feel ToEE really needs Mystic Theurges as the sensible answer to the question "Just how do you fulfil the spirit of the requirements to make a Staff of Elemental Command???" A Cleric (of Obad-Hai) 3/Wizard 3/Mystic Theurge 9 of course. The problem for poor Sitra Achara is that he has opened a can of worms with these prestige class - Anyone for an Abjurant Champion????
Heh, not really a can of worms for me since I've set a well defined goal. The classes will be moddable though, so I'm looking forward to someone creating and submitting the Abjurant Champion themselves
I began using Temple+, and the game is crashing constantly telling me it is a runtime error. I use Windows 8.1, and the crashes always seem to happen during combat. Any suggestions?
Please submit a full report according to the instructions here: http://www.rpgcodex.net/forums/index.php?threads/temple-support.98897/
Will do. I noticed that 1.o.13 is listed as being available, but the download just has 1.0.12, which I already have. From reading through the current issues tracker, it seemed that 1.0.13 might fix my problem (crashing during combat - maybe due to ranged weapons - my logfile shows my game crashed when a ranged attack was made). Where can I get 1.0.13? Thanks
Use the Temple+ shortcut to start the game (not the temple+ configuration shortcut) and it will auto update to the latest version.