Can you fix as well the Track User Interface specifically the portrait part where in it is not aligned whenever you pick a resolution beyond 800x600.
Wait! What about Bards? Do they have all of their musical abilities working in game? I don't recall if they have multi target fascination, suggestion, or any other post level 10 songs working. As far as new classes, I would love it if you kept as close to 3.5 as possible, so prestige classes. It would probably be a big undertaking, but psionic rules/classes would be amazing if you could add them. What about returning craft effect and specific element resistances for armors?
Forgot about Bards, don't know why, I almost always take a bard as my party's face person to do the talking quests with.
I think that besides paladin mounts, pretty much every class has its abilities now and can be used to their full potential in the game. IIRC, Bards are the only class left that isn't fully usable. I absolutely need their full song strength, they could be so much better with Temple+.
I would have thought fixing Bards and Druids would be a way to go (unless I missed something on the Druids' wild shaping).
Not from existing protos. I suppose Tiger / Dire Tiger could be done by reskinning the dog model or something like that?
XVicious made a tiger model IIRC, didn't look too shabby, could make a mini version to replace the cat (wolf) familiar too. The tiger model should be searchable on the forum somewhere, I know I've seen it.
here is a link to that what you saw, thanks for the optimism allyx. its available here on the xfiles thread among all others and links to any other related mods. http://www.co8.org/community/index.php?threads/xfiles-by-xvicious.11296/ fyi. all these models can either replace an existing models skm or be modified via hex edit to be an independent added monster with its own folder and prototype id providedyou add it to meshes.mes discriptions proto.tab and you can also make custom sounds and custom iconic avitars for them there are few threads that would tutor the specific things required under models animations mods. this is how Zoltec and I made the familiars models avalaible to be rendered as pets, But I had really nothing to do with the scripting for them, I only provided the viable models for their replica.
Alright, Druid Wild Shape just got improved. This is what it looks like at level 20: Other than the elementals I've added the Dire Bear. I skipped the Plants and Tiny creatures since they don't seem like attractive options. Fixed the number of attacks you get in the wild shaped form too, and also took the opportunity to restore the particle effects that were stripped from the Elementals and Efreeti since the node lag bug is solved now.
One other thing I'd like to see that I'm not sure would require Temple+ level modding... Adding Lesser Restoration to Terjon's services.
You're right that it doesn't require engine-level modding, but T+ does have the advantage of streaming updates so little things like that can be added conveniently. On that note, I forgot to mention that v1.0.10 was made compatible with the recent spells addon by Ted.
The complicated bit that made me wonder how much work it would really take is the need to select which ability you're trying to restore. Can that functionality really be implemented with just a dlg tweak?
The simplest way would be to just script it to restore all 6 abilities. It's pretty rare that more than 1 is drained. You could also check if a stat is below the base score ( stat_level_get < stat_base_get ). I can also alter the Temp_Ability_Loss condition to have a d20_query to fetch which stat is damaged but eh I think it's unnecessary.