So, TemplePlus exists.

Discussion in 'The Temple of Elemental Evil' started by Endarire, Feb 29, 2016.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I think you have still included the TFE-X logfile...

     
  2. thunderdaks

    thunderdaks Member

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    Sonova .... ok let's try one more time ... could be the longest thread ever at this rate ...
     

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  3. Sitra Achara

    Sitra Achara Senior Member

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    Question: was the roll history window open when the DM button vanished? (if so, that's normal behavior)

    Also, was the DM UI visible when this happened? Did it ever happen without it? (I'm talking about the actual DM UI, not just the button at the bottom)

    I think it's caused by an issue in an animation system replacement I did, which would make it unrelated to the DM, but I want to be sure. Another symptom should be that a running animation freezes.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Wait... new replacement animation system? Meaning we may soon be able to add new animated monsters?
     
  5. thunderdaks

    thunderdaks Member

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    1. Roll history wasn't open.
    2. I haven't enabled DM in Temple+ configuration, so there was no DM UI.
    3. Yes running animations do occasionally freeze with chars seeming to "glide" across the screen. Only seems to happen with 1 char at random.
     
  6. Sitra Achara

    Sitra Achara Senior Member

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    Don't know about soon but I'm working on it ;)

    Alright that narrows it down, thanks! I'll try to have a fix out today.
     
  7. thunderdaks

    thunderdaks Member

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    Cheers, thanks for your patience.
     
  8. Sitra Achara

    Sitra Achara Senior Member

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    The update is out, let me know if the issue is gone for good.
     
  9. thunderdaks

    thunderdaks Member

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    Cool, issue looks to be gone, thanks for your help.
     
  10. Sitra Achara

    Sitra Achara Senior Member

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    Thanks for yours too. Cheers!
     
  11. hugin7

    hugin7 Member

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    I haven't been able to reproduce the issue since version 1.0.55 despite considerable testing, so things are looking promising. Thank you for fixing this.

     
  12. hugin7

    hugin7 Member

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    ...And soon thereafter, I hit the same bug again when I use DM to spawn Stone Minotaurs. It happened twice in a row. Please see the end of my log below and let me know if you need more info.

    [2017-09-04 11:53:36.059] [core] [info] AiStrategy: Stone Minotaur attempting sniper...
    [2017-09-04 11:53:36.059] [core] [info] AiStrategy: Stone Minotaur attempting use potion...
    [2017-09-04 11:53:36.059] [core] [info] Skipping Use Potion action because threatened by critters.
    [2017-09-04 11:53:36.059] [core] [info] AiStrategy: Stone Minotaur attempting attack...
    [2017-09-04 11:53:36.059] [core] [info] AiStrategy: AI tactic succeeded; performing.
    [2017-09-04 11:53:36.059] [core] [debug] SequencePerform: Stone Minotaur performing sequence (0x118a09a0)...
    [2017-09-04 11:53:36.059] [core] [debug] independently.
    [2017-09-04 11:53:36.059] [core] [debug] ActionPerform: Performing action for Stone Minotaur (Stone Minotaur [0xb301bb00000173a]): 3
    [2017-09-04 11:53:36.059] [core] [debug] ActionPerform: Performing action for Stone Minotaur (Stone Minotaur [0xb301bb00000173a]): 2
    [2017-09-04 11:53:36.060] [core] [info] lattack1

    [2017-09-04 11:53:36.060] [core] [debug] Goal pushed: ag_attack
    [2017-09-04 11:53:36.068] [core] [debug] TargetDistChecker: tgt2 is OBJ_HANDLE_NULL
    [2017-09-04 11:53:56.053] [core] [debug] Greybar Reset! Current actor: Stone Minotaur (Stone Minotaur [0xb301bb00000173a])
    [2017-09-04 11:53:56.053] [core] [debug] Greybar reset function
    [2017-09-04 11:53:56.053] [core] [debug] SequenceSwitch: doing for Stone Minotaur (Stone Minotaur [0xb301bb00000173a]). Previous Current Seq: 0x118a09a0
    [2017-09-04 11:53:56.053] [core] [debug] SequenceSwitch: new Current Seq: 0x118a09a0
    [2017-09-04 11:53:56.054] [core] [debug] ActionPerform: Performing action for Stone Minotaur (Stone Minotaur [0xb301bb00000173a]): 2
    [2017-09-04 11:53:56.054] [core] [info] rattack2

    [2017-09-04 11:53:56.055] [core] [debug] Goal pushed: ag_attack
    [2017-09-04 11:53:56.055] [core] [debug] PerformOnAnimComplete: Animation 50 Completed for Stone Minotaur (Stone Minotaur [0xb301bb00000173a])
    [2017-09-04 11:53:56.055] [core] [debug] PerformOnAnimComplete: Wrong anim ID!
    [2017-09-04 11:53:56.062] [core] [debug] TargetDistChecker: tgt2 is OBJ_HANDLE_NULL
    [2017-09-04 11:54:28.501] [core] [info] track_ui.c / track_ui_exit(): freeing memory...

    [2017-09-04 11:54:28.501] [core] [info] skill_mastery_ui.c / skill_mastery_ui_exit(): freeing memory...

    [2017-09-04 11:54:28.501] [core] [info] random_encounter_ui.c / random_encounter_ui_exit(): freeing memory...

    [2017-09-04 11:54:28.501] [core] [info] logbook_ui_ego_combat.c / logbook_ui_ego_combat_exit(): freeing memory...

    [2017-09-04 11:54:28.502] [core] [info] Unloading game systems

     
  13. Sitra Achara

    Sitra Achara Senior Member

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    Dammit! Well hopefully it's specific to the minotairs... I'll take a look.
     
  14. Renly2

    Renly2 Member

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    First of all, great job on this mod.

    Thank you for fixing the druid wildshape and finally making it more in tune with it's pnp counterpart. I do have some things to report.

    Elemental shapes have none of their special qualities or abilities, imagine my surprise when my fire elemental druid almost got killed when my wizard hit him with delayed blast fireball. :) No fire immunity or dr/5, and fire elemental does no fire damage.
    Also, since magical items no longer stack with wildshape on later levels it becomes a bit tedious having to recast all the buffs, just so that you could wade into combat. Perhaps you could mod it so that all items except for weapons, shield and armor still give bonsues while wildshaped.?

    Wildshape, while better that it was also has huge problems when it comes to fighting anything demonic or undead with 10/holy protection, since only thing you can cast is greater magic fan.
     
  15. hugin7

    hugin7 Member

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    Last edited: Sep 6, 2017
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