Ring of Wizardry is something ToEE should have Spell Storing is a bit trickier since it needs some interface / UI to choose and cast the stored spell, might do it later.
Hi, can you tell me what are all the optional features I could use with the new "House Rule" button you mention in the mod description.
Thx a lot. Very good idea with slower levelling. I apreciate especially things that make the game more challenging.
This looks amazing. Would it be possible to add tiny creatures after all (mouse/ spider/ bird/ bat), with a huge bonus to hide/move silently, to allow druids to sneak/ scout effectively? This has always seemed to me to be part of the point of wildshape (particularly in earlier versions of D&D) that has become a bit lost in 3.5's power mechanics that encourages shapechanging characters to memorise the Monster Manuals and play the druid as a Bear riding a Bear who summons Bears.
Personally I think if those wildshape options are available in D&D and possible in ToEE, they should be added, then the player can choose for themselves whether they are better or worse than the other wildshape options available for themselves. The choices shouldn't be limited to the best available options only, as power gaming isn't always the deciding factor, role play also has a place in ToEE.
Allowing a Druid to sneak around undetected would be an important step for solo characters, methinks.
Where can I download Temple+ 1.0.13? The lastest release available via Moddb is 1.0.12. Keep up the good work!
@ sirchet -> It worked, thanks! @ Sitra Achara -> Because of increasing level cap to 50+, do you plan to add any challenging new content?
Hi, new content is not really planned as such, except possibly a skirmish mode. Right now the focus is on Prestige Classes. On that note the Mystic Theurge / Eldritch Knight are getting close to completion. They already support extending the Caster Level and Spells Per Day of the base class, and it's all editable in Python. Still have to finish the Levelup Spell selection UI overhaul so that you get to pick new spells when levelling up as a MT / EK. Along the way I've also had to implement the Spellcasting specifications of the old base classes in the new system so these too are now editable. It may take about a month, particularly since my HD started giving me shit (everything is backed up, fortunately).
Thank you for swift reply. What about adding sub-races later, when all prestige classes will be done? Is it even possible?
The plan is to add 9 PrC's, check out the ModDB page in my sig. Sub races should be comparatively easier to do, but aren't planned in the near term.
Huh...work is still happening on this? This is beautiful! Looks like its time for a proper druid playthrough.