CRPG DnD Games need an option to make paladins unable to fall. that would basically "trust" the player to roleplay his alignment honestly and will not penalize him/her for the developers disagreeing with s/he considers to be just and morally right. I would go so far as saying such an option should be on by default... where you have to manually select "allow paladins to fall" to even GET the option of falling based on what the game thinks of your action rather then what you yourself do. People play games to have fun, not be slapped in the fact with the moral convictions of a game developer. Paladins are weaker then fighters, barbarians, and rangers (stronger then monks though). Anyone playing a paladin plays it because they think it is cool and want to roleplay a person dedicated to justice. People have varying concepts of what justice and righteousness and good are, and its not the place of a video game to "correct" them or "punish" them due to it when they are playing.