Shattered Gates of Slaughtergarde Adventure BETA 1 release

Discussion in 'General Modification' started by anatoliy, Sep 18, 2020.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I've given Anatoliy my views privately so there will be less spoilers for the full release if he agrees (so yes, I am digesting and reacting to all this ;) )

    Re the armour - the turtle shell armour model is just begging to be used as a carapace.... it could be a quest item rather than specifically for an armour. I say throw it in.
     
  2. FDR4PREZ

    FDR4PREZ Established Member

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    Sorry, I assumed you made these maps that are being used.

    I have no *real* experience with graphics either, but I am willing to give it the ol' college try ;)

    Sorry, you don't need a "pile" mob. The players are already walking on the pile when they go down there.

    Simply scatter some dropped items on the ground.

    That is what KOTB does that I referenced with the baby dragon area.

    That way when the player presses the Tab key they can really see something that catches their eye down there, and they are required to walk around down there to gather the items... Once they walk close to the hiding ankheg to gather an item(s), then they are surprised by him popping out.

    Hmmm.... What do they do near the giant in the ToEE fields aren't there some scattered items around there? Or hide them in a rock, like that rainbow rock thing like Terjon's items

    Or do that :)
     
  3. FDR4PREZ

    FDR4PREZ Established Member

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    Thanks.
     
  4. anatoliy

    anatoliy Established Member

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    Full release will go with T+ next release 84, as it require new features.
     
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  5. KainMorden

    KainMorden Member

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    Is it possible to solo this module? I've done several solo runs of toee and co8 content
     
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  6. anatoliy

    anatoliy Established Member

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    I haven't tried, but it would certainly be interesting to see :)

    Last dungeon is quite difficult, so beware)
     
  7. KainMorden

    KainMorden Member

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    Thing is, the builds I made to solo the game wouldn't have worked if it weren't for the cheesy bastard swords. I justify their use my being solo.

    I did a cleric of pelor solo on vanilla co8 toee and then did cleric of pelor 1/wizard 10/fighter 9 for the co8 added content. It would be hard to hit the tougher enemies at all if it wasn't for those auto hit swords because of a low ab.

    Maybe I will attempt it solo at some point but of course the spirit of such games is to have a party.

    I'd probably try a build very similar to what I did for the co8 added content.
     
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