Ok, those were fixed in the previous bug-fix I posted. I will do something about the longbows. Thanks for the confirm
Here's the fixed Longbow of Frost, I've made it 8375gp like the Longbow of Flame, I can't see any reason not to.
Allright, here is what is left todo. The list is after my another full walkthrough: Shattered todo: * Add cloth buy options; * Add cloth armor buy options; * Mytch should sell all color cloaks plus hooded; * Add mithril armors; * Sell enlarge used wand; * Lock lizards door!; * Mitral Shirt in Arcane Guard - replace it with nicer look; * Curse removed itself. should be permanent! * T17 does not have south promter!! * spell_check errors in dialogs; * studded leather +1 bugs: already identified and price of 128 * flindbar +1 same bug; * hide lauzani during the combat with Mezoloth, otherwise she joins the combat; * Lauzani dialog fail; * Final scene fail;
What proto is 'studded leather +1' - can't seem to see it? Otherwise I will do the first five And message me what the last 2 mean and what you want and I should be able to help.
New items that I have created apparently do not have Description Unknown specified. So price for magic item which are not identified are really small. It was not clear at the moment of specifying this point)) Last boss fight did not triggered flag setting, so the dialog was not happening. Fixed that. But L scene still has issues. Need to walk through each line and re-check.
Unknown item description goes in col 55 of protos.tab, and for studded leather you will need a new one I think: {20365}{Magic Studded Leather}
In this picture, my blue circled guy is getting pounded on by that Gnoll Barbie, but my guy can't hit him. Why can he hit me, but he is blocked from my guy? One thing that I noticed, but I don't know if it is normal, or a ToEE engine thing, or a T+ thing, or if it is an issue with this module... If you are attempting to disarm a trap, you get 2x the exp for triggering the trap compared to disarming the trap, but more importantly - for every failed disarm attempt you get that XP again, and again, and again, so it is unlimited XP for failed disarmed traps. And if you get 2x the XP for triggering the trap, then why ever would you want to disarm it - assuming you survive it. Another thing that is kinda annoying is that you can't approach any of the doors... If you're moving your guys around, and you click next to the door, your movement end-point circle is suddenly forced on the opposite side of the door - and a fair bit away from that side of the door, too. Why?
Technically they are not already identified.... You can still "identify" them, and then when you sell them you will get much more gold.
I thinnk I noticed that but didn't check if the XP was actually going in or just being reported. Didn't Livonya fix this about 15 years ago?
Oh, I didn't bother to confirm if the XP was actually going in or not. it was reported so I assumed it was. I'd have to find an old saved game where i'd be able to replicate this.