Shattered Gates BETA 1 Bug Thread

Discussion in 'General Modification' started by Shiningted, Sep 20, 2020.

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  1. anatoliy

    anatoliy Established Member

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    @FDR4PREZ, two bugs were fixed mentioned by you:
    * Temple now spawns correctly on first entrance. There was bug indeed.
    * Superfluous Trade word removed from barter dialog lines in some merchants;

    Release is on the git.
     
  2. FDR4PREZ

    FDR4PREZ Established Member

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    thanks, i will try again tonight
     
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  3. FDR4PREZ

    FDR4PREZ Established Member

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    The werewolf does not have its damage reduction applied - very easy to kill with normal weapons

    I looked for silver weapons in the market and i could only find silver arrows/bolts.

    I don't think kicking the were-beasties with the silver plated boots will do any damage [​IMG]

    Too bad I can't take some silver pieces and use them in my sling
    [​IMG]
     
  4. FDR4PREZ

    FDR4PREZ Established Member

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    I don't think this is a bug, but maybe just a qwerky AI in the game -

    In the temple, my guys walked forward a bit and I stopped here (shown below) and was waiting for the enemies to approach.

    I waited a couple rounds, not moving, only selecting the Ready vs Approach radial selection for my rounds.

    I don't recall how many rounds into the battle it was, but suddenly the lizard (circled) ran through the closed door (and it remained closed) and a couple rounds later he unbarred the lower doors and came up from behind. I am not sure how the lizard walked through the closed door in his room, but he did and then he managed to unbar and open the lower set of doors.

    A round later that drow did the same - but for him, he actually opened that door before he ran through it.

    upload_2020-11-30_17-18-32.png
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    So we spend 38 man hours getting the monsters to properly flank and you call it a bug!?!??!?! o_O:mad::eek::confused::oops:

    (J/k - pathfinding bug, will address).

    As for the silver stuff - there should be a few silver items, at least a silver mace. Did you see the cleric who sells stuff? He is not in the market place.

    Thanks for testing by the way FDR, it seeems you were right about a beta 2 ;)
     
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  6. FDR4PREZ

    FDR4PREZ Established Member

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    I am just glad that they didn't go and gather the rest of the dungeon critters to help them out.
    [​IMG]

    I've spoken to him in the past, but I didn't check out exactly what he's selling. I'll be sure to visit him again
    [​IMG]

    I'm always willing to help out the community
    [​IMG]
     
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  7. anatoliy

    anatoliy Established Member

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    That should not happen. I'm not sure how to fix it though. It happened to me several times as well.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    If it is seriously a long range flank - they come back again - just leave it in.
     
  9. anatoliy

    anatoliy Established Member

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    The problem is with locked (even barred) doors. Long flank is fine. But not in this situation)
     
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  10. FDR4PREZ

    FDR4PREZ Established Member

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    At Fletcher's:
    There are 5 magic crossbows for sale for 8 cp - is that correct?

    Are his magic crossbows/longbows he sells really nearly 19,000 gp each? Sounds like a lot

    I think we need a price check in aisle Fletcher

    For Otello -
    he has a Longbow of Flame for 8,628gp, but his Longbow of Frost for 18,617gp - why is frost so much more than fire? He is selling 3 magic crossbows (flame, frost, shock) all for 8585gp each, so it looks like is Longbow of Frost is not properly priced
     
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  11. FDR4PREZ

    FDR4PREZ Established Member

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    Ok, I visited him again. At first I didn't see the silver mace... then i remembered that I have already cleared that dungeon, so I reloaded an older game and he does have it. Once you clear that dungeon his inventory changes, and that is removed.

    There is a bug with his name:
    upload_2020-12-3_22-27-20.png
     

    Attached Files:

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  12. anatoliy

    anatoliy Established Member

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    Yes, thank you! This is good catch, I will definitively take a look.

    I'm not sure that is the case, right @Shiningted ?

    The thing is that inventory are randomly filled in some specific frequency. I will take a look.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I'll have to check.

    Re the weapons - I will reprice those I guess. Lazy damn modders added those in the past and didn't do the hard yards of setting them up properly. (Probably me).
     
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  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re the crossbow bugs - were these the ones previously fixed that didn't get in?

    FDR - if you could confirm, was it crossbows of accuracy, or the troubadour's ally?

    On a happier note - here is a little something from Paint.net.
     

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  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    This one can go straight into data/art/interface as there is no equivalent folder to override.
     

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