Ah ok, thanks for taking the trouble to share with me. Nice that I did not really miss anything then. I have dominated Scorpp before then let him get killed, along with other critters, by a rain of AoE spells.
Interesting stuff. I've been experimenting on and off recently with less-than optimal party compositions, and while most things you can do in a variety of ways, there are those two boss fights towards the end of the original content where you do really need a big strong melee type whacking away at a big pile of hit points with spell-resistance that keeps pulling out unpleasant magical effects at you (and thus your party must nurture someone capable of doing this, even if you otherwise have your fighter is ranged combat and your cleric never intends to cast Righteous Might ever again). Leaving Scorpp (or Oolghrist) alone until your party of Bards, Monks and Beguilers needs to recruit some muscle (good thing I crafted this +3 holy frost greatclub!) might be fun...