Scorching Ray Damage?

Discussion in 'The Temple of Elemental Evil' started by Lord Plothos, Apr 2, 2008.

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  1. Lord Plothos

    Lord Plothos Established Member

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    It's supposed to be 4d6 per ray. I'm getting 2d6 for no reason. Is this a known issue? I didn't find anything about it searching the threads.
     
  2. Half Knight

    Half Knight Gibbering Mouther

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    A saving throw might halve the damage...does it have one?
     
  3. Shiningted

    Shiningted I want my goat back Administrator

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    The .py file certainly tries to give it 4d6 damage. :shrug: Did the target have some sort of fire resistance?
     
  4. Lord Plothos

    Lord Plothos Established Member

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    Not that I'm aware of. It was I think the Orc Assassin. Even with resistance, that shouldn't reduce the number of dice rolled. Nor should a saving through (and Scorching Ray doesn't allow for one and the roll window didn't report one) halve the dice rolled.

    All I can think of is maybe (I didn't check this) I scored a critical and it halved the damage instead of doubling it. I believe I remember that happening to me before, now that I think about it, and I should note that later in this fight my other scorching ray did normal damage (to a different enemy). :blink:
     
  5. Shiningted

    Shiningted I want my goat back Administrator

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    The script takes critical hits into account: very weird :shrug:
     
  6. Lord Plothos

    Lord Plothos Established Member

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    Well, this is definitely not the first time this has happened, so it's a recurring problem. Whenever you hit with a scorching ray and do 6 damage, you wonder why and take a look. Damage roll is 2d6. :blegh:
     
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