Scared NPCs

Discussion in 'The Temple of Elemental Evil' started by Shiningted, Jul 16, 2005.

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Should NPCs be changed to be able to flee in combat?

Poll closed Aug 15, 2005.
  1. Brilliant! I want my NPCs to act like real characters, do it.

    18 vote(s)
    72.0%
  2. Meh. I could live with it.

    4 vote(s)
    16.0%
  3. I'd prefer you didn't do it. Keep NPC's humble!

    2 vote(s)
    8.0%
  4. I hate you, this idea sucks. NPCs should be PCs you meet on the way.

    1 vote(s)
    4.0%
  1. harper

    harper Member

    Joined:
    Jul 12, 2005
    Messages:
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    I think it's a cool idea - and would go even further -
    the whole behaviour of NPCs (and PCs) should be
    more connected to their alignment and their goals
    in life. e.g. - greedy mercenary's ( :p ) behaviour
    depends on how much money you pay or if he/she
    resists the fear, he would take more loot ...
    good charakters with a goal to fight evil can get
    some resistance-bonus when fighting evil, "normal"
    saving throws to fight neutral charakters and malus
    when fighting good ... and so on ...
     
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