Salamanders and Giants and Gnolls (Oh My!)

Discussion in 'General Modification' started by Kalshane, Nov 15, 2005.

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  1. Kalshane

    Kalshane Local Rules Geek

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    My question was basically, if Pishella does not have Martial Weapon Proficiency: Warhammer, will the game allow her to destroy the Orb? If yes, there's no reason for her to have it and I will happily give her a more sensible feat for a spellcaster to have.
     
  2. Lord_Spike

    Lord_Spike Senior Member Veteran

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    That's cool. But I thought the extra info would give you or someone else some more ideas for this. Sorry if it seemed like I was talking down to ya.

    She can destroy it without that proficiency.
     
  3. Kalshane

    Kalshane Local Rules Geek

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    Not at all. I just wanted my original question answered. :) More information is always good, though unfortunately with my modding abilities (or lack thereof) mean there's not a lot I can do with anything that's not stat-related.

    ETA: I think this is upcoming weekend is the first weekend in a long time I don't have anything planned. I'm going to try my best get a huge chunk of protos fixes done.
     
    Last edited: Jan 13, 2006
  4. darmagon

    darmagon stumbler in the dark

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    Imported from Allyx' 'I need Flags; Thread:
    Well I already replied here once, but apparently due to server lag or some such, it didn't take.. Thankfully the quoted stuff above was still in my clipboard....

    Anyway let me break it down again for you Kalshane. 1) If you know what each creature already has in inventory then the script will be a piece of cake given that you know or I can find out what you want to replace it with; 2)If everything you want to get rid of is something that the creature has equipped the script will be a piece of cake as well as long as you can provide me with or I can extract the things you want added; 3) if you don't know and they aren't already equipped then things could get hairy as more research would have to be done for each creature you have changed.

    Darmagon.

    EDIT: Oh and btw, I have decided today is a good day to be drunk so from here on in don't expect anything sensible from me until at best Saturday noon. For your reference: All times are GMT -7. The time now is 01:33 PM, Friday January 13, 2006
     
    Last edited: Jan 13, 2006
  5. Kalshane

    Kalshane Local Rules Geek

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    Okay, I guess I was envisioning what the script did wrong. I thought it was going to pull from a file that had what was effectively a copy of the InvenSource.Mes and replace the creature's entire inventory from what was in there. But I guess instead this source file is only going to have specific changes listed in it? (Which I can understand why you would do it that way, as destroying and re-creating a creature's entire inventory would probably cause a good deal of lag.)

    Remember, me dummy. No speak programmer. Sometimes I can make the logical connections in my head, but other times I'm left just sitting there going "Duuuuhhh", possibly with drool. So I apologize if I'm seeming particularly dense about this.
     
  6. Kalshane

    Kalshane Local Rules Geek

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    It's stupid how easily I can get distracted by random crap and waste hours on it. I noticed demon-form Darley does not automatically cast long-lasting defensive spells on herself like other casters do. So I open up the scripts for Spuignoir, Burne, Jaroo, Terjon and Lareth, do some comparison, some cutting and pasting and a whole lot of trial and error and I manage to get her to cast Mage Armor and Stoneskin on herself. I still have no idea what the scripting code actually means, but I can swap one spell name for another.:) My only concern is copying the same global.var number as is in Spuignoir's script. Will this cause a problem?

    ETA: D's are all documented and double-checked for errors. That's enough brain-wracking for one night.
     
    Last edited: Jan 14, 2006
  7. Kalshane

    Kalshane Local Rules Geek

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    Pishella Redux:

    According to the protos.tab, she is an elf. Apparently she was a human originally. If I change her back to human, with her 1 level of Wizard and 1 level of Sorcerer, she will be legally viable for all feats she originally had except for the warhammer proficiency and get 5 more skill points to boot. Should I do this?
     
  8. Lord_Spike

    Lord_Spike Senior Member Veteran

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    She's a Troika add-on (...a fleshing-out?). I'd vote for making her what's most rules compliant. If Burne had a non-human apprentice, wouldn't she most likely be gnomish, from the Kron Hills, where they slew that dragon? At least one could surmise a back story for her then, like she wanted to become a great magic-user once she saw it's effects on the dragon that was terrorizing her village.
     
  9. Kalshane

    Kalshane Local Rules Geek

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    Okay. I'll change her back to human unless there are objections.

    Does anyone know what the hitpoints field (as opposed to the NPC Hit Dice field) in the protos.tab is for? It seems to work for some creatures and not for others. For example, I changed one of the prisoners to Commoner and she kept having 10 hitpoints (when commoners should max out at 4). I dig through the protos.tab and find there's a 10 in the hitpoints field. So I tried experimenting with it a bit with some female bugbears and I couldn't get it to apply to them, it just generated random numbers from their hitdice regardless of the number I set in the field or how many hitdice they had. Very strange.
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Does non-demon Darley do it? If so, use that variable.
     
  11. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Nope. Neither Darleys do it. IIRC, Liv added the buffing thing for NPC spellcasters, and used unique global variables for each of them. It looks like she missed Darley. Of course, Darley doesn't really need to buff. She is pretty tough as it is.

    Using Spugnoir's global shouldn't really break anything, though it might make is so one or the other of them doesn't always buff when they should. The vars get reset to zero every time the party rests, so that shouldn't happen too often
     
  12. Kalshane

    Kalshane Local Rules Geek

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    Well, I'm thinking it's highly unlikely for a party to stop in the middle of their trek through the Fire Node and decide "Now's the time to kill that bastard Spuginoir!" and make haste back to the Welcome Wench to off him, so I won't sweat it too much. :)

    I needed to take a break. I started singing lounge tunes about fiendish constrictor snakes. I've been at this all day and I still haven't gotten the documentation up to date with my previous changes. But everyone I fixed before that should have been an NPC class now is one.

    ETA: I'm in the G's. I've almost got my documentation caught up to my fixes. Thank God. If anyone complains that it's not detailed enough, considering the amount of time it's taken me to do, they can bite me. Repeatedly and with vigor.

    Okay. That sounded wrong.

    Moving on...

    So, knowing the H's will be coming up soon, what's everyone's opinion on the good old Hezrou stench? I personally would like to remove it until such a time as it can be made to work properly. Right now, it forces characters to save against it every round, which is grossly more powerful than the PNP version which only makes you save once against it. Plus, the hezrou can fall victim to its own stench, which is pretty silly and sort of misses the point. What say you all?
     
    Last edited: Jan 15, 2006
  13. Kalshane

    Kalshane Local Rules Geek

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    Whoo! Finally caught up to where I was with the documentation. Did my first new fixes for the first time in over a week. Documentation should be easier now that I can just record stuff as I do it, instead of having to compare my current protos with the old one and list the changes.

    I have to say, those Greater Temple Ogre Cheiftains are nasty. One of them killed my level 6 test party. (And then died of his own wounds a moment later, but it didn't exactly matter to me at that point.)
     
  14. Lord_Spike

    Lord_Spike Senior Member Veteran

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    The stench definetly shouldn't make the hezrou ill. The party should be forced to save until they move out of it, shouldn't they? Like stinking cloud, persons are rendered helpless even if they make the save until they're clear of it, i.e. can do nothing else but flee the effects.

    If you can't fix it, remove it.
     
  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I think it was more a case of liv doing it systematically, and never really got thru Nulb or the Temple. Otis still came encumbered etc, something Liv was gonna fix (thats fixed now). She just didn't get to it.

    Kalshane, can I be a pain and ask that you use Lareth's value? I think that's two characters who would simply never meet.
     
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