Rudy's Item Mod

Discussion in 'General Modification' started by Rudy, Mar 12, 2015.

Remove all ads!
  1. Endarire

    Endarire Ronald Rynnwrathi

    Joined:
    Jan 7, 2004
    Messages:
    987
    Likes Received:
    121
    I checked Sitra's above post, but was unsure how to make everything to work together, or if he meant, "Don't use this stuff yet since I haven't patched it to work together."
     
  2. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    I meant that it should be compatible, that's all.
     
  3. Endarire

    Endarire Ronald Rynnwrathi

    Joined:
    Jan 7, 2004
    Messages:
    987
    Likes Received:
    121
    If it should be compatible, how to ensure that it is for me?
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    @Endarire Try it out yourself and report any issues you find? Surely that would be the simplest way... just try it out.

    Bare in mind, Temple+ and Rudy's mod do mostly different things, I think there is some overlap with detecting/displaying magical item charges, and crafting magical items with multiple possible choices for certain effects, but neither method should break the other, it may look a little funky when you are presented with 2 different methods for achieving the same results, but both methods work independantly of the other, and any other fixes in both the patch and Temple+ should stack without issue.
     
  5. Rana271

    Rana271 Member

    Joined:
    May 23, 2019
    Messages:
    19
    Likes Received:
    0
    How do you debug your game?
     
Our Host!