Release: Dllfix13

Discussion in 'General Modification' started by Spellslinger, Oct 6, 2006.

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  1. allmightyshoe

    allmightyshoe Member

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    am i doing something wrong? 13_2 isnt fixing the specialization bug for me.
    any help?
     
  2. TOEEHamster

    TOEEHamster Member

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    Make sure you replace the dll file in the 5.0.0 module and not the root directory.

    I noticed the scorching ray spell(Wiz/Sor lvl2) is missing from the help menu. Was the spell removed?
     
  3. Cuchulainn

    Cuchulainn Windmill Tilter

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    You have to extract the archive to a temp directory, then place all the files in the right places. If you misplaced the dll it could be your problem. ;-)

    Starting at your ToEE root directory (the one with TOEE.exe in it)

    temple.dll goes in \modules\Co8-5.0.0
    gamearea.mes goes in \modules\Co8-5.0.0\mes
    worldmap_location_names_text.mes goes in \data\mes
    item_creation.mes goes in \rules

    That's assuming that you're using Temple of Elemental Evil Frontend, if you're not shame on you.

    Cuchulainn.
     
  4. Kalshane

    Kalshane Local Rules Geek

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    So, apparently I'm a moron and still used to the pre-Front End days when the temple.dll updates were dropped right into the ToEE root directory. So I haven't actually done any testing on the dllfix13 yet. Just started a new game (there goes the 9th level party I thought I was testing it with) and will report any issues I find.

    Oy.
     
  5. Spellslinger

    Spellslinger Established Member

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    Erm, shouldn't you have noticed that earlier when nothing was fixed that was supposed to be fixed by v13? Like the dwarf in the web for example. :suprised:
     
  6. Kalshane

    Kalshane Local Rules Geek

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    If I'd had a dwarf and cast web on him, yes. :)
     
  7. jeffh

    jeffh Established Member

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    Is this what causes the hobbling of druids who have recently wildshaped, or is that a seperate bug? (IOW is that problem now fixed? If so, you rock on ice. If not, you still rock on ice, just not for that particular reason.)
     
  8. Spellslinger

    Spellslinger Established Member

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    Well, it fixes what it says it fixes. ;)
    I'm not sure what you mean with hobbling druids.
     
  9. TOEEHamster

    TOEEHamster Member

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    Wizard specilisation for 3rd level spells appears to be broken. Everytime I exit the spell selection screen, it opens 2 new slots for me. Sleeping makes the extra spells go away but still leaves 2 extra slots. Resting a few times seems to fix it.
     

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    Last edited: Oct 15, 2006
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I've tried, but cannot reproduce this bug, You may have incorrectly installed the dllfix. The in game help is incomplete, as most of the new spells don't have help options. The description for the scorching ray should read "You may fire one ray, plus one additional ray for every four levels beyond 3rd" so yes you should get another one at 7th level.
     
    Last edited: Oct 15, 2006
  11. Shiningted

    Shiningted The Thunder of Justice Administrator

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    Like u can have too many fireballs....
    He's done it again. How did we get by without u Spellsaver? :clap:
     
  12. jeffh

    jeffh Established Member

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    I realize that, but it's not 100% clear to me what it says it fixes, as it pertains to the bug below. -_-
    A Wildshaped druid's movement rate frequently drops to 5 feet for no good reason. It seemed to be a reasonably well-known problem last time I mentioned. I seem to recall the problem had to do with an incorrect implementation of encumbrance in that situation, which makes me think your changes may have fixed it en pessant, as it were.
     
    Last edited: Nov 2, 2006
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