Red Dragon?

Discussion in 'The Temple of Elemental Evil' started by Loex the Dark, Oct 20, 2006.

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  1. erkper

    erkper Bugbear Monk Supporter

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    Cerulean the Blue. Otherwise known as the Blue Meanie. One of the most active of the Co8 modders around today. Don't let him find out you didn't know who he was ---->:chairshot

    [Edit] - Damn, Cujo beat me to the punch...
     
  2. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Hmmm? Somebody new hasn't heard of me yet? I guess it's time to start crushing egos again. :p

    The random encounter system was always level dependent. You don't get trolls until the party is 3rd or 4th level. You don't get hill giants until about 7th level. Yes, with the max level uncapped, and the new content (meaning more XP), the game could use some higher level encounters. But what was really broken was the encounter avoidance option. No matter what the dc of the encounter 4 or 5 ranks in survival was enough to allow you to avoid any encounter. That is what I'm fixing. Soon the skill levels of the enemies as well as those of the party will factor into whether or not the party can avoid an encounter, and the degree or success or failure of the check (along with a random element) will determine the distance and placement of the enemies. Gone will be enemies all bunched up begging to be fireballed, and even with your skills maxed their will be a chance the enemies will spawn right on top of your wizard.

    I am adding one high level encounter, which I am sure will cause a lot of TPKs and complaints before testing is over.
     
  3. krunch

    krunch moving on in life

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    Don'tcha mean lots of KO's [knock-outs]?
     
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    TPK = Total Party Kill
     
  5. krunch

    krunch moving on in life

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    *laugh* good! Then, TPK is awesome. <--- The Blue meanie is back.
     
    Last edited: Oct 27, 2006
  6. Daniel

    Daniel Established Member

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    The random encounter system was always level dependent. You don't get trolls until the party is 3rd or 4th level. You don't get hill giants until about 7th level. Yes, with the max level uncapped, and the new content (meaning more XP), the game could use some higher level encounters. But what was really broken was the encounter avoidance option. No matter what the dc of the encounter 4 or 5 ranks in survival was enough to allow you to avoid any encounter. That is what I'm fixing. [/QUOTE]

    excellent! :thumbsup:

    ahem... ain't that a little over the top on the other hand? Unless, of course, the enemies have sneak skill, or invisibility, or the party was sleeping... :)
     
  7. Ax Thrower

    Ax Thrower Blood Lust

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    T.P.K. for me... I like the idea:dance:
     
  8. whatsername74

    whatsername74 The Poison Woman

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    :roll: Don't you realize we aren't afraid of you anymore? :p
     
  9. DaBigDawgND

    DaBigDawgND I am the Grim Reaper

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    LOL

    Bring it on. I love a good challenge. Here is a thought for you. When I was DMing, I created an ancient red dragon named "Brimstone". He was for parties that got greedy. I will pm you the other details later if you are interested. But the experience was great, as was the rewards, BUT damn near IMPOSSIBLE to defeat. :yes:
     
  10. krunch

    krunch moving on in life

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    *laugh* hahah :hahano:
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    Good girl. :yes:


    btw, doesn't Blue mean TKOs -- technical knockouts? :eek:_O:
     
  12. maggit

    maggit Zombie RipTorn Wonka

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    Cool, is it in Co8 5.02 hidden as a special encounter? :p
    BTW: I still don't understand how Atari could have wasted
    the potential of this game. :/ Troika wanted to do something
    more of it. I sometimes encountered monsters that were
    nowherelse to be found but in a random encounter
    (Kyton for example).


    Edit: Sorry, Missed the thing about the dragons not being
    implemented yet. ;P
     
  13. Lord_Spike

    Lord_Spike Senior Member Veteran

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    "...'twas beauty killed the beast."
     
  14. Ax Thrower

    Ax Thrower Blood Lust

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    aye and love brought him back.... (or so Disney wants you to think)
     
  15. Ax Thrower

    Ax Thrower Blood Lust

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    It is almost done, got some minor bugs to finish and a few more dialog changes and then it will be submitted to the powers that "B" to approve and include in the cumulative fixes... Kudos to Allyx for walking me through it and teaching me some of the basics on modding....

    b.t.w. the Old Black Dragon will be a Bastard (male) to kill for as you know as they get older the AC increases... spell resistance increases and they are a 19D12+76 monster and with the corrected Acid Spell, you are going to need everything in your arsenal to win... and I think that one other modder is working on the black dragons ability to foul the water in a 10' radius which would cause all of your potions to make a saving throw or be destroyed....

    You asked for it and now you shall receive it.:evil:
     
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