While working my way through Shining Ted's tutorials I have decided to try my hand at a new encounter area: Lair of an Ancient Dragon while I learn how to use TOEEWB. The concept is simple - In the Kron Mountains lies the home of an ancient red dragon. The (Map 1): Initial map present the players with the side of a mountain and the entrance to the dragon's lair. (Map 2): is the cavern that is home to the ancient dragon and the tomb that he guards. The tomb contains a +5 magical weapon. I envision the PCs attempting to obtain this weapon by 1) slaying the dragon (not easy with its high AC, HP and SR), 2) having one PC sneak past it; invisible, 3) talking to it and accepting a quest from the dragon or 4) talking to it and paying a hefty price to be allowed to leave the cavern alive without the weapon. Since my skills at arts are minimal I ordered NWN2 so I can use its tool-set to build the map images that will form the two encounter areas. With only a single type of monster I will be able to focus my efforts on play testing the map layout, the dragon's dialogs (yes, this ancient dragon speaks common), and experimenting (learning by trial and error) with the python script that controls the dragon's appearance on the map and AI strategy. My objective is to an unpredictable encounter - like the Hickory Branch Encounter where you might encounter a few or many NPCs in the final encounter and the Melkwood bog encounter where you encounter illusions that challenges the players.